Donkey Kong Country Returns Theme
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LevelDescriptionNotesWelcome to the jungle! The opening stage of Donkey Kong Country Returns sends players stomping back into a familiar world of barrel-blasting gorillas and banana-hoarding baddies. Now get out there, and get those bananas back!K-O-N-G Letters, 9 Puzzle Pieces, Time Trial, Mirror ModeIt's common knowledge that you can teach an old gorilla new tricks.
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Specifics: Remaining K-O-N-G Letters and Puzzle PiecesLevelMuncher MarathonWorld-Level5-8WorldGame( )MusicTree Top Rock ReturnsMuncher Marathon is the thirty-sixth level in and, as well as the eighth level in the world.This level begins as any other level. However, after the player breaks the entrance to a giant log, come out of their eggs and begin to chase them. And must run through the log, avoiding the enemies and the Munchers behind. If they get caught by the Munchers, the Kongs will instantly lose a life. After the Kongs pass the, they need to start moving upward to reach the using barrel cannons, while the Munchers chase them from below. Enemies found in this level are,. Are also common obstacles throughout the level.The level uses the 'Tree Top Rock Returns' theme, which is also used in and.In the mode of the game, a time of 1:32:00 is needed to get a gold medal, a time of 1:34:00 for silver, and a time of 1:51:00 for bronze.
Contents.Overview The level begins with a straight pathway leading through a strange tree trunk. A red gate stands in the way, but the Kongs can break through by rolling into it twice. Two that occasionally fall downwards, possibly smashing the Kongs, are placed after a nearby Hopgoon. The heroes must travel under them when they rise again to access an area with the first and another Hopgoon next to it. There are some bouncy spider eggs piled up nearby.
Donkey and Diddy can bounce on them to reach a passage between two wooden walls. Two large cork-like objects block their path here, and once they get rid of the first one, the spiders in the previous spider eggs hatch and begin to chase the group. The Kongs must hurry ahead to avoid defeat.
The Kongs jump on a fungi platform above some spikesA set of five platforms are ahead, with one platform in the middle and four others around it. Three Skittlers are ahead that try to hit the primates as they travel under them. Small platforms that are surrounded by many spikes are nearby in an area with an floating in it. Above the last set of spikes here is a fungus-like platform with and a on it, which is followed by a passage with a few Skittler Pillars. They Kongs must pass them before them fall or after they rise from their fall.
A Skittler impends in the Kongs' progress between the first two Skittler Pillars. Three platforms placed above and beside the small gap are after the third of the tumbling pillars. The one in the middle directly above the gap has a trail of bananas and the letter K of the above it.
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Using another mushroom-like platform, the Kongs can access a bigger area with a set of four more mushroom-like platforms that have Skittlers on them. Another red metal gate stands in the Kongs' way nearby, but they can break it with a roll or cartwheel attack.Two more mushroom platforms are placed nearby, and a solid platform with spikes floats between them.
A green, grassy turf that the heroes can climb on is above the spikes, and under the platform supporting them is a wide abyss with a. An area with bananas and a DK Barrel are nearby. Donkey and Diddy soon come up to a section with moving Skittler Pillars that stand in their way.
The pillars have gaps between them so they can travel through them. Phantomers requisitos. There is a long area full of these pillars, with only a small gap after the first two pillars and a Hopgoon farther ahead. If the heroes manage to pass through all of the Skittler Pillars, they come into a section with some climbable turf on the ceiling. They can reach the turf by bouncing on some spider eggs nearby, which soon hatch as the new spiders come. The heroes can also reach the turf by bouncing on a mushroom that is placed directly under the letter O high in the air. A long section of spikes is located after the bouncy spider eggs here, so the Kongs must use the grassy turf above to climb over it.
When they reach the end of the turf, they are able to drop down onto a safe platform with nothing on it but a single Skittler. More bouncy spider eggs follow a nearby gap. A Skittler Pillars stands in front of the eggs, but it opens to create a small passage for the primates. However, just as the following pillar, it closes again after a few seconds.
Once the Kongs pass these two pillars, they reach another Skittler Pillar with a large space in it. They can travel under the pillar when it rises or go through the space in it as it falls. The letter N is in the space. /CharactersProtagonists.Bosses. /.
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).ObjectsItems.Barrels.Miscellaneous.Vehicles.Moves.Levels.Further information. Exclusive to Donkey Kong Country Returns 3DRelated activities:.