Sinistar Beware I Live
'Beware - I live!' Sinistar is an arcade game released by Williams in 1982, belonging to a genre of the day known as 'twitch games' (along with, and ). The game was developed by RJ Mical, Sam Dicker, Jack Haeger and Noah Falstein, and the title character's voice was supplied by John Doremus.The player pilots a lone fighter ship through a quadrant of the galaxy, attempting to mine crystals called Sinisite from nearby planetoids by shooting them. Enemy ships are also attempting to mine crystals (worker ships) or shoot the player (warrior ships). The enemy ships use the crystals to create the skull-like boss Sinistar, while the player uses them to create Sinibombs, the only weapon they can use to damage and eventually destroy the Sinistar.Destroying the Sinistar is necessary to advance to the next level, but is by no means easy: The Sinistar is surrounded by twelve segments of armor, and the player must destroy all of them before delivering the final blow.
Beware Coward. Beware I Live. I am Sinistar. I Hunger Coward.
At the same time, enemy ships are still mining and collecting crystals in order to repair damage to the Sinistar, while the Sinistar itself is hunting down the player's ship, with such one-liners as 'Run, coward!' Tropes used in Sinistar include:. It was one of the first games in the market to sport a voice synthesizer chip (a HC-55516 according to MAME), and uses it to full effect by taunting any passer by!.: BEWARE, I LIVE!.: Sinistar.: It seems the only way to get to the next level is to let his drones build him.: Sinistar.
Check the work description up at the top where it says 'Destroying the Sinistar.' . The player has to 'milk' asteroids for sinisite. Too many shots too fast blows them up and you get nothing. The 1999 reimagining Sinistar Unleashed remade the game in total 3D, putting the game into difficulty.: Basically the response a player had the second Sinistar announces 'Beware, I live!' .' Run, coward!'
Sinistar is an arcade game released by Williams in 1982. It belongs to a class of video games called twitch games. Sinistar was developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The title is also a pun on the word 'sinister.' The player pilots a lone spacecraft, and must create 'Sinibombs' by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships.
Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar.
Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction.
Game ends when the player's ships are all destroyed.Once the Sinistar is completely formed, a digitized voice (recorded by radio personality John Doremus and played through an HC-55516 CVSD decoder) makes various threatening pronouncements, including 'Beware, I live!,' 'I hunger, coward!,' 'I am Sinistar!,' 'Run! Run!,' 'Beware, coward!' , 'I hunger!,' 'Run, coward!,' and various loud roaring sounds. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be 'eaten' and destroyed.
A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with an enemy ship, enemy fire, or a planetoid.The player moves from one zone to the next each time he defeats the Sinistar. A sequence of four zones repeats continuously after the first zone.
Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy ships by gathering more crystals, extending its 'lifespan' if the player is unable to kill it quickly. Developed byReleasedAlso ForPublished byPerspectiveSettingGenreGameplayVisualDescriptionOriginating in the arcades, Sinistar is a multi-directional shooter. In the game, you must fly your ship about, shooting the floating asteroids to release Sinisite crystals. These crystals must be gathered to create Sinibombs. Also gathering crystals are worker drones. They are gathering crystals to build Sinistar, who wants to destroy the universe.
As the workers will sometimes steal your mined crystals, feel free to blast them. Also flying about are warrior ships who want to blast you to protect the workers and Sinistar.Once Sinistar is completed, he will announce 'Beware! And begin chasing you. Hopefully, you have made enough Sinibombs to destroy him. As he chases you, press the fire button to release Sinibombs to damage him.
Once he is completely destroyed, you are off to the next, harder, level.From Mobygames.com. Access-restricted-item true Addeddate 2014-08-29 18:14:38 Arcademuseum Coinbuttons 3 Cpu M6808 Emulator sinistar Emulatorext zip Emulatorkeybd arcade-williams Flyer Genre Identifier arcadesinistar Manual Mobygames Mobygamesalsofor Atari 5200, Atari 8-bit, Browser, Palm OS Mobygamesdevelopedby Williams Electronics, Inc. Mobygamesgameplay Arcade, Shooter Mobygamesgenre Action Mobygamesperspective Top-down Mobygamespublishedby Williams Electronics, Inc. Mobygamesreleased 1982 Mobygamessetting Sci-Fi / Futuristic Mobygamesvisual 2D scrolling Players 1 Scanner Internet Archive Python library 0.7.0 Stick inverted Stickbuttons 2 Tiltbuttons 1 Wikipedia Year.