The Room Two Walkthrough Chapter 4

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FRAN BOW WALKHTROUGHFRAN BOW WALKHTROUGH(Official with permission) August 2015CHAPTER 1 Code to nurse box 8945 Where you found the nurses box, you will find anneedle by the wheelchair (pills used) Combine hair clip with needle to make key toescape first room. Hair clip is from Fran's drawer by her bed, key to that is inthe little wooden box next to Phil. Give band-aids to Adelaida to receive greencrayon. White paper from the TV Room, change channel to 8. Combine white paper with green crayon to makedrawing of a castle and a horse. Give this to the King, Damian. Take the pink sash from TV room, Damian's walkingcane and the hook from Fran's room window that fell.

Combine these to make theGrab-O-Matic (2000). Talk with Annie to receive more drugs, and pick upthe cinnemon bun from the nurses food table. Combine drugs with bun to makedrugged bun. Use grab-o-matic with Guard keys hanging fromwall, or make him fall asleep first with the drug bun. If you fail, go back tokitchen and after the nurses talk pick up the hot coffee to 'accidently' throwover the guard, so he feels the pain and leaves.

Office key opens the office door. From the office,take the note from the billboard and the key. Phil will scare you and lock youin, so use the pills to get through the VENTILATION. Nurse reception: Use the pills to place the keyyou have left on the key slot on the wall, then watch the nurse take it and walkaway. Code to nurse reception alarm: 2932 (17+12 and25+7)CHAPTER 2: PART ONE Pick up the door from the yunk pile. Go to the pill world and talk with the ghostshanging from the tree.

After you enter the room, you will notice two containers with beams. Put one of them under the electric bridge and the other one in the way shown in the screenshot.

Talk with the giant ant. Go to the room with thewell and use the pills. Pick up the axe and use it on the well, the owl will flyaway and drop a feather that you can steal. Use the feather on the big ant to wake him up andtalk with him, follow the path next to the ant. You will find his house. Use the axe on the ant house door and pick up thedoor knob that falls off.

Inside the house, pick up the glue in the closet.Climb up on the bench and pick up the hanging meat. Use the pills so you see theant swarm, use the meat on them so you can pick up the hunters bag. Open thehunter bag in your inventory. Inside the ants house, theres a tiny house. Goinside the tiny house to find the family of pinecones.

Use the rat trap on thefloor, and click on the berries. When the father has been trapped, push the babydown.

When the mother is watching the father struggle for his life, steal theberries. Give the berries to the beetlepig and murder itwith your axe. Talk with the rat and follow him to the well. Talk with him againthere to get the comb. Use the comb with the ghosts on the tree and take the keyafter the fly away.

Combine glue and door and door handle and placethe new door on the well. Use the key to unlock it.CHAPTER TWO PART TWO In the room with the cat bed, pick up the cauldronfrom the shelf. Pick up the knife and baking powder from the other shelf. Closethe window. In the room with the faucet, pick up the matchbox. Turn on the faucet and place the cauldron there to fill it up. Pick up thesalt, pepper and seed from the tiny box on the shelf.

In the dining room, pick up the ashes. Go upstairs and with the room with the broom, pickup the black candles from the drawer. In the twin bedroom, pick up tweezers and go backto the broom room.

Open the attic and go upstairs and turn on the lights. Talkwith Mr midnight until he hears something, then go back dowstairs and talk withthe twins until they go away. Go to the room with faucet and behold Itward openthe window. Go outside and pick up the plank, you may ignore the Toad.

Go inside the twin house and use the pills. Climbup on the walls in the well and place the plank to make a bridge, walk over itand cut the rope with your knife/or burn it with the matches. Go down and pickup the message in the bottle after the frog died with your tweezers. Place theseed in the water with moonlight on it and pick up the rose as it grows.

After you found the good potion, use the knife onyourself. This gives blood. Go to the room with the typewriter (left fromdining room) and use the bad potion with the typeriter and then go back to thefaucet room in the kitchen. Give your tampered bad potion to the twins sittingin the dining room.

Go back to the cat bed room where you started. Make fire on stove and place cauldron with wateron it. Insert blood, the moonlight rose, salt & pepper and the twins hair. Pourthe ashes on the floor with black and white squares, then the candles and thenlight the candles. Return to twins and make them go into the kitchen. Pour the soup on the twins and pick up the keyfrom the ashes.

Use the key on the lock in the twins bedroom above the window. Solve the cog. The cogs must be aligned as aninverted L.

Examine the broken mirrior in the bedroom and youwill find another key. Use this to free Mr. Midnight and go outside to thetoad.Talk with the toad and then give him the baking powder.CHAPTER 3 After the intro, walk down the castle to thecrossroad. Go up the crossroad to a room with a big clock on a tree. Touch thehandle.

Go back to crossroads. From crossroads go to left and to the room withthe snail.

Talk with the snail and win him 4 times in tic-tac-toe. Go to themiddle market. You need 4 coins! Talk with the clockmaker and give him a coin tofix the big clock. Follow him and talk with him so he gives you the four seasonsclock.

Go right from the clock room to the lemon man room and use autumn todestroy the basket, then back to summer and watch the lemon man drop a lemonfrom the hole you made. Pick up lemon, and go right to the bar with a bounceroutside.

Go upp the mountain until you see the top. Watchdrama action happen in the sky and then go back to the big clock room wherePalontras will fly away and drop a feather you steal. Go to the coast with the boat you can take duringsummer. Go summer and pick up the broken fishing rod. Take the boat and go asfar left as you can until you get off the boat and find your clothes, take them.

Go to the market with the Smith and show him thefishing rod then pay him 3 coins. Show the fishing rod to the one selling threadand cloth.

Combine thread, fishing rod and hook to complete. Fish the fish fromthe crossroads. During winter, go to the mountain.A secret passegewill appear, go inside. Talk with Wizard. In the star in wizards room place the stuffclockwise: matches, lemon, fish and feather. Talk with wizard to get first mission.

Go up to mountain top and talk with kotrem duringwinter. Go outside bar during autum and use knife with big red flower.

Take theflower with the boat to the sea with a little island on it. Talk with the islandand give her the flower. Go back to the mountain top during winter and get thehat from Kotrem.Give the hat to the wizard and get mission two. Go to the castle and talk with the beetle to getinside the library.

Solve the puzzle as the image shows and then go to summer orspring and use the ladder so you can climb up and take the wizards book. Givethe book to the wizard and get mission three.

Dont forget to read the wizardsbook!(Fibonacci sequence in library lock) Go behind the bar with the big mechanical doll andclick on the pile of wood to reveal a hole inside the bar. Make Midnight goinside during autumn and wait for the Bee to pass out so you can steal theticket and go back to Fran. Combine crayon with your exterminator ticket fromchapter 2 and show it to the guard. Inside the bar go SPRING and check the piano.Press the middle button and lower button for the metronome to go fast! Go backto AUTUMN, skipping summer, and watch the dancer fall then steal his shoes andgive them to wizard to get final mission. Go the big mechanical doll and get the wand, thenreturn to wizard with the wand then return to castle and complete the lastlittle puzzle.CHAPTER 4: part one Use knife on trap to fall down. Use pills to talk with dead moose and wile up onthe tree, use water filled bucket or back to normal world to use knife on thefireberries.

Use the bucket with the luciferns on the tree toget it filled with water. In the cockpit room pick up the duct tape. Go toengine room and use pills to get two tubes.

The wallnuals on the wall show howto fix the calefon. For the chemical table use picture below Pick up wrench from elevator room and use it toopen the panel with the bolts.

Press the blue button to make the robot arm witha battery to appear. Take the battery and apply it in the panel on the wall. Usethe valve to turn the robot arm down and press the blue button to go up.

Up the ship, on the lock, the code is RIGHT 8RIGHT 5 LEFT 8 RIGHT 6 LEFT 9 First kamala is in engine room. Fill the bucketeither up the ship with the lever or down the engine room in the calefon byunattaching the duct tape and using the bucket on the water drops. Throw wateron the kamala. Go up the ship where the last kamala is and shootit with the lever shooting water. You must reattach the duct tape down theengine room for it to work.CHAPTER 4: PART TWO Outise Frans house, check the pots for a note andcheck the door. After you have checked both, examine the plant holder untilMidnigtt and fran starts talking.

Examine the door. Outside the cemetary, go inside the car and pickup crowbar. Here you will also find the leather for the pinecone by using theknife on the seats. Use crowbar on the toolshed door, then giveSebastian the leather you find in the car. Use the shovel on the graves and open every coffinwith the crowbar.CHAPTER 5 In Frans room, take the water balloons and schoolcase and a button from a dress with the knife.

Its the third dress. In the doll house, pick up the piano and move thepinecone and the thing next to it so you can see a key shape on the wallclearly. Use your knife to take the key. Examine the box from Palontras and press LEFT 2RIGHT 1 MIDDLE 2 LEFT 1 MIDDLE 1 Examine cat toy doll and open the door for it anduse the key from Palontras box on it. In the corridor, pick up the key. Use that key toopen door 105 and the key from the dollhouse to open 104. Go to room 104 andtalk with the eye.

Shut down the bulbs with the switch and pick up a bulb. Pickup the brush and go through the painting behind the curtains. In the monkey machine place the button from thedress inside it and turn the lever. Pick up the pliers.

Outside the machine pickup the bottle and black wire. In room 105 use pliers with skull on wall and pickup the key. In the room with bath boy, turn on water next tobath and fill the balloons and bottle and take the bath boys soap. Use the filled water balloons on the kamalaoutside Frans room window. Use the key from the skull to open room 102. Big cat room: Open the hatch on the cat.

Take hisalarm clock with the knife. Turn the lever to go to the other side and take theglove. Place these items in the hatch: Black wire, water filled bottle, glove,school case, bulb, piano from dollhouse, soap, alarm clock. Take the elevator up and use the comb onluciferns, then use the stick on the key. Use that key to open door 103.

Use the ekog clock on Mabuka and go down thestairs. In the reception, take a number and go left. In the waiting room, show your number to the tallcreature. After you talked with him, go to Okhula the big eye and talk withOkhula about patient trouble.

The room two walkthrough chapter 4 3

Give the bottle of tears to the tall creature.Show the new number you got to the nurse in the reception. Go to the room with the skull and phone and callthe nurse. There is a syringe on the table, use that on Dr.Deern!Thisdocument was provided to GameBoomers.com and may not be distributed withoutexpress written permission of the author and the content may not be altered inany way.

Chapter 1Follow the tutorial instructions until you have opened the round puzzle box. Spin the middle part of the device so you can slide the outer segments to the middle. Follow more instructions until you have the small piece of shaped metal.

Use the envelope on the table to read a letter, then take another hexagonal piece of metal from the side of the table here. Go back to the first table and use the two hexagons in similar depressions in the top of the table. Spin the 2 discs that are revealed to show a larger hole, then take the brass sphere from beneath them. Look at the round plate in the middle of the table and put the sphere inside. You can now drag the marker around to enter a 5-letter code, but you don't know what it should be yet.Examine the note on this table and look at it through your eyeglass to see the code 'SESWN'.

Go back to the plate and enter this code. Now you can take a medallion from the back of the brass sphere. Examine this in your inventory and drag the corners apart to change its shape to a square. Go to the other table and insert this into the top of the large box.Now zoom in on the spotlight and use your eyeglass. Spin the spotlight to reveal a red symbol on the wall. Repeat this twice more on two more walls, and you will be taken over to a view of a statue holding a sphere.

Spin the top half of the sphere to complete the symbol, then touch the crystal inside. Now rotate your view around to complete the symbol shown in the bottom right corner Grave Robber. Chapter 2 ShipHead over to the model ship in the window, and read the letter. Zoom in on the right crow's nest on the model ship and spin the rings all the way around until the rope symbols on the side match up. Take the small gold key from inside.

Now look at the main deck and slide the cannons so they are all pointing off the side of the ship. Use the key on the keyhole that is revealed. Turn the key, then pull open the side of the ship. Pick up a strange key, and read another note. Now slide the red gem over to the right, and your view will change to a chest on the floor. ChestZoom in on the front of the chest, and slide apart the covers over the lock mechanism.

Spin the 3 wheels so their triangular markers all point towards the middle. Now use your strange key on the hole. Turn the key and open the lid of the chest. Look at the handle on the right side of the chest and lift it up, then take the strange cylinder from behind it.Now examine the top of the chest. Look at the green square and use your eyeglass.

Spin the device inside to unlock the first part of the mechanism. Now examine the square at the top right corner; slide the yellow switch to the left and use your eyeglass. Pull back the two rectangles, then spin the disc to unlock the second part of the mechanism. Look at the green square on the left of the lid and use your eyeglass.

Spin the 2 patterned arcs to allow the rectangles to move and unlock the third part of the mechanism. Examine the bottom right dial on the chest and slide the small switch down. Now examine the bottom right square and use the eyeglass. Slide the triangles out to the corners to unlock the fourth part of the mechanism. Now you can look at the dial in the middle. Look at the strange cylinder in your inventory and lift up the 2 arms. Now use the strange cylinder on the dial and turn it.

Lift up this layer of the chest to reveal another beneath.Read the letter, then look at the map grid. Move the red marker according to the directions in the letter: north twice, west twice and south 3 times. Press the ship symbol at the bottom right and read the new letter. Back out from the chest and examine the pillar behind it. Turn the two metal arcs and take the small key that is revealed.

Go back to the chest and zoom in on the sealed keyhole beneath the letter. Drag the triangles around so the segments with holes overlap the sealed keyhole. Now use your small key on the keyhole and turn it.Move the red marker again, according to the current letter: west 4 times, north 4 times and west twice. Press the ship symbol at the bottom right and read the new letter. Use your eyeglass while looking at it, and you will see a glowing red symbol and a ship's wheel. Turn the wheel to the far left or right and keep turning until you find the matching symbol to line up.

Move the red marker once more, according to the final letter: south 6 times, east twice and north once. Press the ship symbol at the bottom right, then take the painted figurehead that rises from the map grid. ShipGo back to the model ship and attach the figurehead to the front. Take the ship's wheel from the new open compartment. Go and place this on the ship's bridge, and turn the wheel until a new compartment clicks open. Move the slider here to the right, and the sails on the ship will unfurl. Turn the large wheel on the deck of the ship and another compartment will open down on the side.

Use your eyeglass to look at the front of the main sail to see the word 'ROSE'. Go down to the new opened section on the bottom of the side of the ship and drag the letters here to show the word 'ROSE'. Pick up the gem that is revealed. Place it up on the side of the ship and slide it towards the other half. Your view will change to look at a nearby table.

TableRead the 2 letters (one on top of the table, and one in the side). Pick up the golden weight from the table, and put it in the rectangular part of the scales. Open the lid of the unlatched box. Take the small disc from inside the left lid and insert it on the front of the box. Spin the disc around and slide the rectangle down into it, then grab another weight that is revealed in the top of the box. Place this on the square part of the scales.Pick up another small disc from the lid where you got the square weight.

The

Insert this in the front of the box and spin it around so that you can insert the 4 rectangles. Pick up another weight. Examine this in your inventory and twist the top until its shape changes. Now place this in the triangular part of the scales.Examine the side of the left part of the lid to see a locked drawer; it is blocked by the clasps on the 4 corners. Go back to where you just got the third weight and you will see 4 matching clasps. Turn these so the gaps are pointed inwards. Now open the drawer and take another disc from inside.

Insert the disc in the front of the box and spin it around so that you can insert the 4 rectangles (the bottom one must be inserted before the top one). Pick up another weight from the top of the box. Examine this in your inventory and slide up the panels on the 4 sides to change its shape. Now place this in the star part of the scales.Examine the hole where you just collected the last weight and spin its inner lining until you can take another small disc.

Insert this in the front of the box and spin it around so that you can insert the 3 rectangles (you must deal with the angled one first by sliding it in one end and out the other to turn it around before putting it where it belongs). Pick up another weight from the top of the box. Examine this in your inventory and spin the top half until the two markers are aligned, and the top half will come off, making 2 separate weights. Place these 2 weights in the circle and hexagon parts of the scales.Pick up the clock spring and small anchor from beneath where the box used to lie. ShipGo back to the ship and place the anchor on its mount; this is near the front on the side of the ship. Take a metal star from the compartment that opens in the front of the ship. TableReturn to the table and examine the new box.

Insert the metal star on the front of the box. Turn the star, then lift the lid of the box.

Onimusha tactics oboro. Slide a small yellow switch on the left front corner, then take a winding key from a compartment that opens near the base. Now look at the right front corner of the box and turn the latch so that the clock turns over.

Slide the latch on the side, then lift the cover on the back of the clock.Insert the winding key into the stack of gears on the right. Turn the key but nothing happens. Zoom out and examine the braces on the right side of the box; slide down the braces on the front right corner and the back right corner, then take the small screwdriver from the compartment. Go back to the top of the box and use the screwdriver on the screw, then turn it. Slide open the lid of the cylinder on the left. Put your clock spring inside here. Now turn the winding key - the clock will turn back over and start working.Look at the left side of the box and use your eyeglass.

Slide the knob to the right and you will see the time '2:50' indicated on the hidden dials. Go up to the clock face and set this time.

Now zoom in on the turning gears on the left; press the buttons to stop the gears so that you can take a new key. Look at the under-surface of the box lid and insert the key in the small keyhole here.Look at the new surface revealed and use your eyeglass. Spin the circles to make a complete picture of the ship. Now take a diamond shaped metal casting from inside the lid. After the box closes, use this piece of metal on the incomplete pyramid in the middle of the table.

Spin the device that appears to complete the red symbol. Now rotate your view around to complete the symbol shown in the bottom right corner Lost at Sea. Chapter 3 RoomLook up and slide the metal bar to the left to retrieve it. Now open the door to exit out into the room. Turn to the left and zoom in on the dusty plate on the ground, then rub it to remove the dust and reveal two symbols - remember these for later. Now examine the chest just to the right and turn the handle on the right side.

Pull it out and take a length of string from inside. CrossbowTurn right and examine the crossbow. Take the small wooden handle from in front of the crossbow.

Use the metal bar and then the string on the crossbow. TableTurn right and approach the table. Read the note on the table. Zoom in on the building model and take the gold tower from the top. Back out and examine the left side of the building; insert your handle, which you can then use to slide the nearby symbols up and down. Use this to slide the symbols into their matching counterparts. Once all 3 are matching, take the trigger mechanism that is revealed.Now examine the front of the building model.

Drag the metal plate right, left and right again to break it loose. Now slide the silver switch and take the small token from the opened compartment. CrossbowGo back to the crossbow and insert the trigger mechanism. Pull open the drawer and take a bolt from inside, then use this on the crossbow.

Pull the string back to load the crossbow, then examine the trigger mechanism to look along the sights. Rotate the view so you are aiming through the large black eye in the wall mural. Pull the yellow switch to the right to shoot the bolt through the hole (if you miss, just reload the crossbow and try again).

Once successful, your view will switch to a new area. AltarLook at the puzzle box on the altar. Insert your small token in the slot at the top left corner. Slide the tile on the front of the box to the right. Now you need to move the red token to the bottom right without getting caught by the black token. Start by moving right twice, left and right.

Move the black token by sliding the tile on the front of the box to the left. Now move the red token right twice, down twice and right 3 times. Open the small drawer and take the small key. RoomGo back to the chest and use the small key in the front.

Now spin the gears to unlock the chest and lift the lid. Pick up the large stone block from inside.

AltarReturn to the altar and examine the levers at the bottom. Use the stone block on the bottom lever, then turn the wheel until it locks in place. Pull the other lever to crack the rock. Repeat this 3 more times and it will break. Now take the shard of glass.

Zoom out and use the shard of glass on the broken mirror on top of the altar. Look at the symbols on the top of the mirror. You need to change these to match the symbols on the dusty plate from the beginning of the chapter - this will change the wooden building on the table into a gold castle.

TableGo back to the table, where there is now a gold castle. Place your gold tower in the empty space, then take an ornate dagger once it is revealed. Spin around to the left side of the castle and slide an archway on the middle level across to the right. Use your eyeglass on the opened doors and rotate your view to create an archway from the floating symbols. Repeat this a second time and you will see a view of two more symbols. AltarChange the symbols on the top of the mirror to the ones you just saw inside the castle - this will turn the gold castle back into the wooden building.

TableUse your ornate dagger in the top of the wooden building on the table. Take the straw effigy and the small gem. Spin around to the back surface and look through your eyeglass to see a series of circles with 3 of them crossed out - remember this pattern. AltarChange the symbols on the top of the mirror to switch back to the gold castle again. TableSpin around to the back of the castle and place your small gem in the empty space.

Now press this gem to light it up. Also press the two gems on either side of the bottom right corner gem (the same pattern you just saw on the back of the wooden building). Take the flint from inside and examine the parchment. RoomLook at the stone object on the floor in front of the chest. Place the effigy in the round part of this device. Place the flint on the slope above it.

Slide the flint up and down until you start a fire. CrossbowLoad a new bolt into the crossbow and look along the sights. Use your eyepiece and rotate the view so you are looking through the new window. Aim at the red mark on the left bag and fire.

RoomGo to the new compartment that has opened and take the metal object. Read the parchment, then back out and look at the chest. Place the metal object in the chest. Close the lid and open it again, then look closely and take the metal shard. TableInsert the metal shard on the front of the gold castle.

Spin it around until the red markers on the teeth of the device all line up with the inner circle. Once they are locked in place, spin the outer circle to line up the 4 symbols with their correct reflections. Pick up the skull and examine it in your inventory to notice two points on the back. RoomGo to the compartment in the wall again and place the skull on the spikes sticking out of the wall. Turn the handle beneath the skull to open it. Spin the device that appears to complete the red symbol.

Now rotate your view around to complete the symbol shown in the bottom right corner Entombed Raider. Chapter 4 Card TableRead the letter on the card table, then take the viewfinder from on the letter. CameraBack out and examine the nearby camera. Use the viewfinder on the back of the camera. Take the small metal handle from the compartment that opens on the side of the camera.

Use the candle on the gear on the side of the camera, then turn it until the camera is fully extended. Go back to the rear of the camera and turn the dial on the lens until the desk on the other side of the room opens. DeskRead the letter in the envelope on the floor here. Next examine the lamp on the desk. Turn the base until you find a green button, then press it and take a small key from a compartment that opens nearby. Examine the keyhole in the middle of the desk and notice the shape. Now examine the small key in your inventory and adjust it to match this keyhole.

Use the key in the hole and turn it - this will reveal a puzzle cube. Zoom out and examine another keyhole just to the right. Adjust the shape of the key and use it in this keyhole, then turn it to unlock a set of 3 drawers. Zoom out and find a 3rd keyhole to the far left of the desk interior.

Once more, adjust the key, put it into the keyhole and turn it. This will reveal some sort of game/puzzle.Slide the pieces away from the middle so you can take the metal piece.

Zoom out and use this on the indentation on the front of the desk next to a matching metal piece. Take the long metal lever from the new compartment. Next examine the typewriter on the desk and use the metal lever on it.

Look at the note to the left which says 'INFINITY'. Type this word using the typewriter (position the main lever over each letter and type it by pressing the left lever, then end the line by using the right lever).Back out and look at the desk through your eyeglass to see some fingerprints near a square on the front. Drag the square to the left to reveal 'IV' between two lines.

Just to the right you will find 2 gold plates with an arc beneath; turn the arc and the plates will open to reveal a series of 8 switches. Further to the right, open the drawer on the front of the desk. Take an old torn photograph from inside, and read another note. Examine the bottom of the right desk leg to see 'V' beneath two lines. Look just above the 'INFINITY' note to see 'II' on the spine of a book, above two lines.Go back to the 3 drawers and position the bottom at position V, the middle at position IV, and the top at position II.

Take the bulb, and the puzzle cube from earlier will come out of its compartment. You now need to slide the metal ball along its path around the cube to the bottom corner. To achieve this slide the ball until you reach a dead end, the rotate one of the segments of the cube so you can keep moving.

Once you reach the end of the path, pull out the drawer and take the stars tarot card from inside. CameraGo back to the camera and use your bulb on the flash dome at the top. Press the button on the back of the flash dome. Pull out the film and look at it through your eyeglass. Card TableYou will automatically go over to the card table, where there is a new box. Place your stars tarot card in the empty space.

Now using the passage of text from the typewriter earlier, place the tarot cards for home, stars and time on the spaces in front of the box. Press the gold button and you will see the word 'Voyage' inside the box. DeskReturn to the typewriter and type the word 'VOYAGE' to reveal a new message. Card TableUsing the new passage of text from the typewriter, place the tarot cards for ship, temple and home on the spaces in front of the box. Press the gold button and you will see the word 'Endless' inside the box. DeskReturn to the typewriter and type the word 'ENDLESS' to reveal a new message. Look at the paper with your eyeglass to see extra words: 'Up, up, down, up, down, down, down, up'.

Look at the 8 switches on the front of the desk and set them to these positions. Pull open the drawer and take the death tarot card from inside. Card TablePlace your death tarot card in the empty space. Using the new passage of text from the typewriter, place the tarot cards for stars, death and science on the spaces in front of the box. Press the gold button and you will see the word 'Hope' inside the box.Take the small bell from on top of the box.

Examine it in your inventory and spin the bottom half to remove the clapper. Examine the clapper and lift 2 of the bottom edges. Use the clapper in a hole in the left size of the box, then turn it and take a brass dial. CabinetFind a cabinet in the back corner of the room (left of the desk). Use the clapper in the keyhole here and turn it, then open the door.

Open the book with the gold latch on the top shelf and take a decorative plate from inside. Use this on the plate that is missing its middle portion. Now spin the inner and outer rings of the plate to form a complete picture, and a small flap will open in the shelf revealing the word 'KHAN'.Now look at the books on the middle shelf and pull out the large book - this will reveal a wall safe on the wall just to the left. Insert your dial into the middle, then dial in the code 'KHAN' (go left until K is shown, right until H is shown, left until A is shown, right until N is shown). Now pull the handle on the left and open the safe door.

Take the null tarot card from inside. DeskReturn to the typewriter and type the word 'HOPE' to reveal a new message. Card TablePlace your null tarot card in the empty space. Using the new passage of text from the typewriter, place the tarot cards for null, time and death on the spaces in front of the box. Press the gold button and the glass in the cabinet doors will shatter.

CabinetExamine the torn photo and insert your torn photo fragment to complete it. Look at it through your eyeglass. Card TableReturn to the card table and look at the watch in the skeleton's hand. Press the button on the top, then open the face of the watch.

Look at it through your eyeglass, then take the ornate key. Use this key in the keyhole in the box on the table, then turn the key. Click on the null element Anybody There? Chapter 5Look at the debris in the water to the right and pick up the crank handle.

Use this in the wheel in the front of the boat, then keep turning it clockwise until you reach land The Other Side. Chapter 6 CabinetExamine the wooden cabinet on the left side of the room. Open drawer 1 and take a small screwdriver from inside. Read the patient file while you are here. BenchBack out and turn right to find a large bench. Read another patient file here.

Examine the globe and use your screwdriver on it. Turn the screwdriver, then take the wooden box from inside the globe. ControlsBack out and turn right future to find the controls of some old equipment. Look at the plate on the left side which is covered in strange symbols. Drag the marker around the edge, and you will be able to match up symbols with numbers that are displayed in the middle of the plate. Now examine the wooden box in your inventory - there are 3 symbols and you need to set the appropriate numbers next to them.

Set the 3 counters to 1, 7 and 3 (from top to bottom). Take the battery from inside the box.Now use your battery on the right part of the main controls. Spin the valve clockwise very quickly until there is steady discharge between the electrodes at the top, then pull the big switch down and removed your charged battery. BenchGo back to the workbench and use your charged battery on the box in front of the globe.

Move the lever to the left in front of the box, and a gauge just over to the left will move to the right. Turn the dial around the origin of the red laser until it is at its brightest, then your view will change to where the laser is being redirected by a mirror. Zoom in on the mirror, and redirect it through a lens (your view will show as very bright red when you are in the correct position).

TableYou will automatically see a box on a table in the middle of the room. Take the star-shaped handle that has become available. CabinetInsert your handle in the star-shaped indentation just above drawer 1. Turn the handle clockwise to reveal drawer 2. Open this drawer and take the drum from inside; also read the letter here. Slide down the small latch on the left side of the drawer, then turn the star-shaped handle anti-clockwise.

Slide down the small latch on the right side of drawer 1 after pulling it open again. Now open the top left cabinet door. Read the patient file in the top shelf and slide down another latch on the inner right of this part of the cabinet.

Take a large handle from the revealed compartment. TableInsert your large handle into the small hole in the side of the table. Turn the handle anti-clockwise until you are lined up with the opening in the top of the table. Pull up on the small handle just in front of you to reveal a crystal. Keep turning the large handle anti-clockwise until the crystal redirects the red laser.

ChalkboardNext turn left and approach the small chest of drawers near the chalkboard. Use your drum on the side of the device on the left. Zoom in on the mirror, and redirect it to the large bug in the open cabinet (your view will show as very bright red when you are in the correct position). CabinetOpen the top right cabinet door. Take another battery and a rhinoceros beetle from the top shelf. Spin open the lid of the jar in the bottom shelf and take a piece of broken plaque from inside. Go to the top left part of the cabinet and insert your rhinoceros beetle into the slot in the top middle part of the bug display.

Now go back down to drawer 1 and use your piece of plaque on the top of the drawer inside. Take the fuse from here. ControlsAs you did earlier, place your battery in the right part of the main controls. Spin the valve clockwise very quickly until there is steady discharge between the electrodes at the top, then pull the big switch down - unfortunately this time a fuse will blow. Use your screwdriver on the screw holding the fuse cover down. Turn the screwdriver and the cover will open. Take out the blown fuse (you will throw it away).

Put your new fuse in the gap. Now charge the battery and take it again. ChalkboardPlace the battery inside the device where you placed the drum earlier. Look through the viewfinder on the top to see a video. Now use your eyeglass and look through the viewfinder again. After seeing the symbols, take the green ground beetle. The symbols can be reviewed on the front of the device at any later stage.

CabinetPlace your new beetle in the top left of the bug display. Turn the star-shaped handle clockwise to reveal drawer 2 again. Look at the drawer through your eyeglass to see an arrow pointing down. Look on the under-surface of the drawer and take the giant water bug. Place this in the top right of the bug display. Take the small metal handle. ControlsPlace the small handle in the plate on the left; now there are 2 separate markers that you can slide around the plate.

Position these 2 markers over the 2 symbols you saw earlier on the viewfinder device near the chalkboard. Pick up the strangely shaped key that appears. TableSpin around to find a padlock. Adjust the 3 layers of the padlock to match the shape of the key in your inventory. Insert the key and turn it, then take the large stag beetle.

CabinetInsert the last beetle in the display to reveal a mirror. ChalkboardLook at the mirror and adjust it to point to the new mirror in the cabinet.

CabinetLook at the mirror and adjust it to redirect the laser to the lens on the middle table. TableYou will automatically return to the table. Take the green lens and read the letter. Use your eyeglass and spin around the table to see a whole series of symbols; in particular take note of a circle with 8 symbols, 3 dots and an arrow pointing at one of the symbols. Look at the side of the box on the table to find a similar set of symbols. Slide the marker with 3 dots to line up with the symbol indicated by the arrow on the earlier diagram. ChalkboardStill using the eyeglass, you should find another circle diagram, with 1 dot and an arrow pointing at one of the symbols.

TableLook at the side of the box and slide the marker with 1 dot to line up with the symbol from the chalkboard. Now just try the marker with 2 dots on each of the other symbols until you find the correct one to open the box.

Take off the eyeglass and flip each of the 3 switches.Touch the red gem to reveal the final puzzle of the game. Use your eyeglass to see floating symbols in the air. You need to recreate the main symbol of the game by positioning the green slider on the 5th symbol and the red slider on the 3rd symbol Wonders of Science. This was also the final puzzle of the game Master of The Room.