Unforeseen Incidents Horror Game

Unforeseen Incidents Horror Game Average ratng: 4,6/5 2265 votes

Categories:Title: Unforeseen Incidents-GOGGenre:Developer: Backwoods EntertainmentPublisher: Application Systems HeidelbergRelease Date: May 24, 2018Languages: English, French, Italian, German, SpanishFile Size: 1.05 GB / Single Link CompressedMirrors: Mega.nz, 1Fichier, Google Drive, Uptobox, Uploaded.netFree Download Unforeseen Incidents PC Game – Can Harper find the courage to expose the truth and prevent an epidemic, even if it means succumbing to contagion himself? Join Harper and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game from Backwoods Entertainment. Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. When small-town handyman Harper Pendrell meets a dying woman in the street, he unwittingly stumbles into a diabolical conspiracy – a mystery only he can solve. An unknown disease is spreading across the country, and between them a scientist, a reporter and a reclusive artist hold the key to stopping it. A perilous journey awaits, and every step brings Harper closer to a cabal of dangerous fanatics.

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Before he knows it, he finds himself in a fight for the future of humankind armed only with his trusty multi-tool.SCREENSHOTS.

Local Handyman Slowly Saves World

HIGH Harper is a lovable oaf.

LOW Environments are littered with untapped potential.

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WTF Comic Sans is a selectable subtitle font?.

In recent years, point-and-click games have fallen from the mainstream as more interactive adventure stories have risen in popularity. Classics like King’s Quest and Day of the Tentacle have been usurped by the likes of The Walking Dead and Gone Home, but every once in a while a developer takes a stab at the old-school formula with a release like Unforeseen Incidents.

Backwoods Entertainment drops players into the fictional city of Yelltown as Harper Pendrell, a local smart-mouthed handyman. He wakes up at the crack of noon to a radio show discussion about “Yelltown fever,” a mysterious contagious disease that’s being treated by the Rancho Health Corporation — a similarly enigmatic medical monolith.

The severity of the disease is quickly established as Harper runs into an infected woman bleeding from the eyes and mouth who’s spewing some gibberish about a reporter and begs him not to call for help. This encounter marked my first gripe with the game just a few minutes in — the illusion of choice. I technically had the option to not call RHC, but I couldn’t search for the reporter who would start my adventure without beckoning the hazmat team. This was a recurring issue — while most characters have a good handful of dialogue choices, there only ever seemed to be one that would make the story progress.

On top of the deceiving dialogue options, most of the puzzles in the game had frustrating solutions, and it was common to find roundabout remedies to seemingly simple dilemmas littered throughout the beautiful comic book-style world. For example, delivering a sandwich to a farmer for use of his radio or bringing a batch of cupcakes to a shut-in to get him to open a gate feel mundane and cheap, and the fact that these menial tasks were absolutely vital to figuring out the conspiracy pulled me further out of the story than I thought possible.

Game

Frankly, the act of getting these all-important comestibles seemed backwards. In order to get the aforementioned cupcakes, I had to make Harper distract a friendly diner waitress so that I could unlock her car and steal the cupcakes, which goes directly against all of his good-hearted doofiness that’s established early on. Why not just let him ask for the cupcakes?

I wish I could say puzzles like these were a rarity… but they weren’t. In the final act, a fisherman sent me off to a nearby town to look for some obscure fishing rod part, and after twenty minutes of searching, I returned to him empty-handed only for him to say “Haha, that’s not a real thing, I was just messing with you!”

In fact, the only tasks in Unforeseen Incidents that felt meaningful were the riddles that came later on. Harper would, over the course of a few different screens, gather a small handful of information that needed to be rearranged in dialogue with a specific character to solve a puzzle as a means of providing background to the conspiracy.

Where Unforeseen Incidents truly falls flat, though, is innovation. As a point-and-click game, it has decades of predecessors to learn from and build upon, but it lacks things as basic as a journal or a log to keep track of objectives and characters. The only modern quality-of-life improvements I managed to find were the ability to double-tap a path to skip Harper’s walking animation and the use of spacebar as a tool to highlight what I could interact with.

Unlike the puzzles, almost all of the characters throughout the four acts, even the irritating ones, were believable. The highest points of Unforeseen Incidents are the first and third acts, which take place in Yelltown and the nearby seaside town Port Nicola. These environments were home to far more distinguished characters — like Harper’s friend Morton and the young hippie at Port Nicola University — and the mystery of “Yelltown fever” just felt far more alive in the cities than in the wilderness of chapters two and four, while maintaining some much-needed levity.

Maybe the typical, indirect solutions to problems were designed deliberately to poke fun at the genre’s flaws, but they were so frequent that they were just as much of an irritant as this kind of puzzle was back then. Topped off with a wildly lackluster twist to explain “Yelltown fever,” and Unforeseen Incidents leaves a lot to be desired on nearly every front. Rating: 5 out of 10

Disclosures: This game is developed by Backwoods Entertainment and published by Application Systems Heidelberg. It is currently available on PC, Mac and Linux. This copy of the game was obtained via publisher and reviewed on the PC. Approximately 10 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.

Parents: This game is not currently rated by the ESRB. It contains Alcohol, Mild Violence, Mild Language, Tobacco Use and Blood. It’s unsettling to see “Yelltown Fever” in action (bleeding orifices and all) but it’s only shown once. There’s some intermittent swearing and a friendly alcoholic junkyard owner, but other than that, it’s a fairly tame experience.

Deaf & Hard of Hearing Gamers: There are three different fonts to choose from for subtitles, but they are not resizable. All of the solutions to puzzles are communicated clearly through text and there are no sound cues that are vital to overcoming any challenges.

Remappable Controls: No, this game’s controls are not remappable. There is no control diagram, but this game is controlled with a mouse for pointing and clicking.

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Colorblind Modes: There are no colorblind modes available.

Kyle Bender

Kyle came out of the womb with a mouse and keyboard in hand. He spent hours on his family computer playing point-and-clicks like Zoombinis and Pajama Sam, but Spyro, Crash, and Gex dominated his playtime later on. If Kyle was lucky, his old man would let him play the Game Gear for some Sonic 2 (or Mortal Kombat when no one was around), but even with the gory glory of pixelly fatalities seared into his brain, the laughable Star Wars: Masters of Teras Kasi is what left him with an itch for fighting games that lives on today.
Kyle has come to appreciate the bite-sized games in his library. Now, in the few hours between work and sleep, he tries to 'git gud' at roguelikes, chance-based strategy games, and 3D fighting games.
His PC and Switch are currently tied for the spot of his favorite platform, and he loves the dumpster fire that is Kingdom Hearts.

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Tags: AdventureApplication Systems HeidelbergBackwoods EntertainmentindieKyle BenderPCPoint And ClickreviewUnforeseen Incidents