Vandal Hearts 2 Classes
Publisher: Konami | Developer: Konami |
Reviewer: Jaime | Released: 11/30/99 |
Gameplay: 80% | Control: N/A |
Graphics: 85% | Sound/Music: 60% |
Story: 80% | Overall: 80% |
Vandal Hearts is horrible. I mean, it's got one of the worse reward/punishment systems I've ever seen in a game. It's by Konami anyway. I'm presuming you're referring to Vandal Hearts 2 or 'Flames of Judgement', as the original (from 1995) has easily one of the best reward/punishment systems I've ever seen, and made it a shockingly fun.
After completing new sub-quests in this DLC, you can enjoy playing the game while wearing these costumes from NieR Replicant. Special music video: NieR:Automata meets amazarashi “Deserving of Life,” from collaboration with rock band amazarashi, is also included as part of the scenario.The NieR:Automata™ BECOME AS GODS Edition also includes the following content:. Nier automata 2b fanart. Sub-quests take the form of three different battle challenges at three different colosseums.
Vandal Hearts, Konami's first Strategy/RPG, was met in the US with great love and success, because Playstation owners were quick to nab a rare treat like a Strategy/RPG on the Playstation, a console that was (at the time) somewhat thin when it came to RPG's. However, moving ahead a few years in a time - where the Playstation was flooded with tons of great RPGs - how would the sequel do in a much tougher environment with higher fan standards? Would it live in the minds of RPG fans as a classic or just another RPG? Read on and I'll try to give you a good idea of its fate. While Vandal Hearts (known as VH from here on) was a pretty good game, it really wasn't a hard game to follow up, giving VH2 a huge advantage right off the bat. By doing more of the same, yet improving it, there would be no problem in making a great game. Well, unfortunately Konami didn't see things that way, and they changed VH2 into a totally different game with hardly even a trace of the original. Why? Who knows; in reality this game probably should have been called something other than Vandal Hearts. If you read the second paragraph it shouldn't shock you to learn that VH2 story has nothing to do with VH's. I guess it makes sense, because VH's ending did tell you what happened to each character and ended the story. However, the characters in VH2 should have been at least descendants of the characters from the first; after all isn't that what a sequel is? Anyway, *steps off soapbox* VH2's story, though not having anything to do with VH's, is still a great story in that it reminded me a lot of Final Fantasy Tactics' story, only better. VH2's story is a strong mix of war, bloodshed, romance, and religion and boasts an extremely large cast of characters. Sometimes I really liked the story, but other times I really hated it. To me it seems like they wasted a lot of good plots by not developing them, sometimes it appears like your watching a 2-hour movie that is missing an hour. There were a lot of really good stories to tell in VH2, but I think that Konami tried to put in a few too many subplots, because some of them were not carried out very well. Besides some of the gaping holes in the storyline, VH2 still has a very nice and deep story that will make you want to finish the battle, just to see what will happen next. In my opinion, if a game's story can pull that off then it has done a heck of a job, and I feel VH2 did just that and did it very well. There were just some holes that needed to be filled, but they were not. Even still, VH2 has a pretty cool storyline. The sound/music in VH2 is by far its weakest point. The game has terrible battle music and no voice acting whatsoever; I think it's safe to say Konami cut some corners here. The battle tracks are just the opposite of everything I wanted them to be, instead of a soothing melody playing in the background you get horrid fast paced music that is beyond annoying. And to make things worse, the out of battle music isn't that good either and it repeats and repeats the same junk over and over. To me it never really felt like the music was setting the mood, it was just there to make noise (one thing it managed to do very well). The music is so terrible in VH2 you're better off turning your TV volume all the way down and listening to the radio. When you compare the music to other Strategy/RPG's out there VH2 gets creamed in this department and its really a shame Konami didn't give it a better musical score, it would have help the game out a lot. Motor mayhem street outlaws. The wildly popular television show Street Outlaws on the Discovery Network held a contest for its fans to showcase their own vehicles. The Street Outlaws Motor Mayhem page on the Discovery website allowed fans to 'Browse through submissions, drool over performance kits and give props to those who boast some serious power.' Place your vote in Street Outlaws: Motor Mayhem. Choose the fastest, baddest fan ride in the nation. Place your vote in Street Outlaws: Motor Mayhem. Choose the fastest, baddest fan ride in the nation. Street Outlaws fans have some of the sickest cars! Browse through submissions, drool over performance kits and give props to those who boast. Motor Mayhem. Sections of this page. Accessibility Help. Press alt + / to open this menu. Email or Phone: Password: Forgot account? See more of Motor Mayhem on Facebook. Create New Account. See more of Motor Mayhem on Facebook. On a nicer note, VH2's gameplay is surprisingly good with a truly unique battle system. A lot of games nowadays claim they have unique battle system, but end up being the same old thing (a la Legend of Legaia). This is not the case for VH2. VH2's battle engine takes a step in a strange direction for Strategy/RPGs. Instead of taking turns like in most Strategy/RPGs (meaning that one of your men moves, then a computer player moves), in VH2 your player moves as the computer player does. After you select the command you want your character to execute, for example attacking, the computer player will move along with your character. If the computer character that you told your character to hit moves then your character will swing (or shoot) at the empty square that the computer character was just in, and you will miss the computer because he was executing his command simultaneously (whew, I hope that made sense). If you understood that, (bravo, if you did) then you can probably see that there are some things in this battle engine that go wrong sometimes. There are a few annoying aspects of this type of layout, but I guess that could be said for all Strategy/RPGs. One is the computer cheating. Throughout the game, I ran into a few times were the computer purposely moved a character when it was about to be hit, even though it didn't make much sense to move that character unless the computer knew the character was going to be hit. And it really got old, especially when I was out outnumbered, but if you can overlook a few quirks like that I think you'll really enjoy this layout. Another problem is trying to figure out whom to move first in a turn, because you never know whom the computer is going to move (small hint: most of the time magic characters move first). So, you end up wasting about one or two of your people per turn, but I guess it's the price you pay. Other than that the system worked out better than I thought. The sheer number of weapons and armor in VH2 is very impressive - over 100 types with each class having different weapons. Each weapon (including shields) has an attribute, like healing or lightning, and when you upgrade a weapon you just transfer the skill to the new weapon (each weapon holds around 3-5 skills) - very cool! Expect to spend a lot of your 40 hours playing with weapons and getting the right combos that you like, and spending even more time using your weapons in battle to get enough weapon experience to use the skills you want. You could beat VH2 in less than 40 hours, but if you sit back and enjoy it, it should at least take you that long. VH2 also has multiple endings, but don't get too excited folks -they're not that great. There are only about 2 or 3 times when you'll have to answer a question, but it does affect the ending a lot so be careful. Another solid part of VH2 is its graphics, which are very appealing in many ways. VH2's graphics are a wonderful mix of beautiful colors and sweet, super deformed characters all on 3D rotatable backgrounds - great stuff! The graphics were very pleasing in every way and they murder VH's, fixing many of the problems that it had, like checkerboard backgrounds and floating landscapes. Another solid part of VH2 is its graphics, which are very appealing in many ways. VH2's graphics are awonderful mix of beautiful bright colors and sweet super deformed characters on 3d rotatable background, great stuff! The graphics were very pleasing in almost every way and they murder VH's fixing many of the problems that it had like checkerboard backgrounds and floating landscapes; however, one small gripe comes to my mind. The character portraits are a total mess looking as though they were drawn by a child. Now, I know that art is in the eye of the beholder, but I just don't see anyone liking character portraits that have distorted faces and a hand full of dreary colors. Other than the disgusting portraits, VH2 really had a far better graphical appeal to me than VH. The graphics were sharper with less pixel distortion and the characters were smaller and sleeker making it easier on the eye. One problem that VH2's gameplay has is lack of character uniqueness. Unlike VH, in VH2 any of your characters can become whatever class you want. You could have 10 flyers, or 10 solders, and any of your characters can become any class. As a result, you tend to treat most of the characters the same. One odd quirk that was strangely never fixed is the strange way the dialog boxes are handled. Sometimes when a character is talking his box will end (sometimes in the middle of a sentence), and there is a short delay between them. This really gets old. Why Konami didn't fix this is beyond me - it's very sloppy. Overall VH2 is very a solid Strategy/RPG choice for any level of RPG player. I think VH2 was better than VH, because it fixed just about everything wrong with VH, while only creating a few new problems in the process. At any rate, VH2 is a pretty darn good game and I recommend it as a good solid buy. |
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An enemy stubs his toe.Vandal Hearts is a series of tactical RPGs released by Konami. Three games have been released in the series so far, the most recent one being a prequel to the first. The first game was released for the Sega Saturn and Sony Playstation, and plans were made at one point for a Nintendo DS re-release.
The second was available only on the Playstation. A prequel, Vandal Hearts: Flames of Judgment, was released on on January 20, 2010 and on the the following day.The first story follows the story of Ash Lambert, a soldier in the Republic of Ishtaria, as the government is gradually being corrupted into an empire.
The second switches to a Natran bandit named Joshua caught in the middle of a civil war. Both stories involve the same, the titular 'Vandal Hearts', and its influence on the outcome of the wars.The original Vandal Hearts was a fairly standard tactical RPG, with its main differences from the rest of the genre coming in the form of a small amount of interactive scenery; one could kick boulders out of the way, push blocks, and so forth.
Characters were restricted to a limited tree of classes based on their initial predetermined classes. Each side in battle would move all of their characters as part of their turn, then the other side would get a turn. Many missions included goals other than defeating all of the enemies, such as surviving X number of turns, reaching a certain point on the map, or destroying all enemies while preserving at least one villager.While Vandal Hearts was not a major hit, it still enjoyed a certain status as a cult classic.
The cast of characters is often heralded as one of it's strong points. They range from domestic policemen to ancient sages and drunken sailors.
And that's just amongst the heroes. The plot and script were also solid and above average for a translation from Japanese at the time. The gameplay was also lauded by reviewers for having a clearly defined system wherein each class type was alotted its own 'position' within an army, and the level design meant that each time the game was replayed, it could still be challenging.Vandal Hearts II expanded on the first game by doing away with the class system (a character's class is determined by their armor and weaponry), adding learnable skills through the weaponry, allowing mission maps to be repeated, and introducing the 'Dual Turn System'. In the Dual Turn System, the player and the computer simultaneously give commands to one character each, and these characters would take their actions at the same time. This would sometimes require the player to second-guess the computer, as the enemy the player wanted to attack may not be standing in the same place when the attack went off. One aspect of the original that was downplayed in the second game was the variation in mission objectives; while there are a few missions in Vandal Hearts II with a goal other than 'Defeat All Enemies' or 'Defeat the Boss', they are far fewer in number and proportion than in the original game.The plot was larger and the background information available was greater, though some felt that the individual characters were less distinctive.
Also, some fans and reviewers were put off by the new 'second-guess' system, preferring the old system.Flames of Judgment ditched the Dual Turn system, brought back the first game's varied mission objectives, and introduced a somewhat -like character advancement system, where characters' stats improved automatically based on their actions. The story follows a young priest named Tobias Martin, who eventually becomes, as he battles a for the fate of his country. Tropes used in Vandal Hearts include:.: In Vandal Hearts I, the characters briefly discuss whether the archeological evidence they're about to find might give the land's a legitimate claim to the throne. This is never mentioned again.: In Vandal Hearts II, fulfilling will eventually reveal that the world is actually a post-apocalyptic sci-fi setting.: Many of the character and setting details in Flames of Judgment are only mentioned in the in-game journal.: Most of the villains by the end of Vandal Hearts II; Shance Aya in Flames of Judgment.: all the characters become this statwise.
Grog Drinkwater is a washed up alcoholic former sailor who can still use a sword as well as his professionally trained allies.: Zohar Abu freaking Sa'id. An ancient, legendary sorcerer. His long black robes are really cool. Plus, while all the characters have a strange squatting animation while idle. Zohar just stands their, hand in pocket, with his white hair flapping in the breeze.: Sebastian in Flames of Judgment.: When Clint, Eleni, Amon and Darius bust out of prison only to find themselves trapped in some tiny stretch of sand where archers can wreak merry hell on them, Ash and co. Turn up to storm the impenetrable prison and save the day.
It's okay, the prisoners were political dissidents that supported the good guy's rebellion.: The key/prism levels in the first game. To a lesser extent, the various hidden maps in Vandal Hearts II and Flames of Judgment.: Flames of Judgment includes references to Grog's fetch quest, Huxley's ending, and several characters' last names from Vandal Hearts I.: A certain level in Vandal Hearts I is packed with mimics, mixed in with occasionally-legitimate chests. One containing a unique, very powerful helmet that won't be outdone for a few chapters.: Vandal Hearts II had the HP and MP determined by the characters' armor. Used to a smaller extent in Flames of Judgment.: Played straight in Vandal Hearts II. Though one of the few genre staples missing from the original.
The nearest we got to mention of religion is the 'Holy Asha Dynasty' from the ancient past and that Huxley and Sara can become Bishops and Archbishops.: In Vandal Hearts II, St. Nirvath saved the world from a plague.by. Goddard is the Messiah of the Kudur Cult, who, by dint of being a cult, are bad.: trades his soul in order to exact revenge on Ash, transforming into a bloodthirsty monster.: Kira Wulfstan in Vandal Hearts I.: Mohosa in Vandal Hearts II.: Clive Beckett in Vandal Hearts I is mortally wounded, gives a, and appears to expire (complete with ), but a line of dialogue afterwards reads, 'We may yet save him!' And a later line says, 'Clive's going to be okay!'
Kira:Ash: What bravery!Enemy Bat:. block.: Flames of Judgment has you protecting Connor during his, and later protecting King Everett (twice). Thankfully, the former is a capable fighter, and the latter's usually pretty smart about letting you protect him. One in the original has you escort your party's mage's past self around a narrow stone path that can be raised or dropped into the sea at will so she can open an ancient shrine which is protected by the same ancient guardians who later serve the Big Bad. It.almost makes sense in context.: Yuri in Vandal Hearts II. This is later if you have the.: In Flames of Judgment, Liana's journal reveals how she gradually lost her grip on right and wrong as she chased success in the science lab.: Any character in Vandal Hearts II wearing the armor L-mach; +30 Movement.: Dolf Crowley in Vandal Hearts I wanted to as revenge for being conspired against. Likewise, Vandal Hearts II's Godard wanted to because he was betrayed by his religious ideals.: Used in the first game, averted in the second and third.: Just try to keep track of the plots behind the Natran Civil War.: Flames of Judgment is implied to be the start of one, as both endings conclude by zooming in on Tobias' child, whichever child that ends up being.: Diego asks Eleni why she can't summon the golems she previously used to attack them.: The first game features this between a couple of chapters.
The second involves it without the actual boat, when the hero flings himself through a window into the river. The third features this near the end, complete with a nod to the first game.: Obtaining the multiple endings in Vandal Hearts II. As well as all the keys and prisms in the first game. And the fabled Gradius Sword from Vandal Hearts 2. It has only been obtained through sheer chance or use of a gameshark.: The Evil Doll in VH II.: The second game allows you to rename the main character.: Commander Agress in Vandal Hearts II.: The original game was given an M rating virtually on the matter of this alone. The second game toned down the blood sprays (but included other kinds of brutal violence), while the third turned the blood back up somewhat, but skated by with a T rating.: Done in the first game, for.: The second game uses a weapon class system.
There're swords, shields, daggers, axes.and then there's the 'Special' class. Ranging from to lead-weighted urns, to, to, and lastly, the Evil Doll.
Oh, also, the.: In Vandal Hearts II, the in-game date and time of day advance with every move the player makes across the world map.: Leena /Eleni in the first game.: Certain enemies do this before each attack. Most notably the from the 2nd chapter of the first game.: Defeating the final boss in Vandal Hearts II causes his lair to collapse.: Dragoons in Vandal Hearts, and heavily-armored characters in Vandal Hearts II.: Vandal Hearts II has several widely different endings depending on choices made throughout the game. Flames of Judgment has two somewhat different endings, depending on which love interest you favor during key conversations.: Hel Spites, though he's actually not so bad once you know that., on the other hand.: Calvin in Flames of Judgment. Darius, although they're more like nerd goggles, in Vandal Hearts I.: In Vandal Hearts II, Joshua encounters Nikolai on the street years after their previous meeting. In that time, Nikolai's gone from a proactive, politically-charged warrior to a self-pitying drunkard. Also, Joshua's stepsister has become a prostitute.: Present in all three games. In the first game, for the power to kill Ash.
The final boss also pulls one of these, though his OWA form was actually weaker than his normal one. The final boss of VH II has two forms which are both this; you fight his human form earlier. The final boss of Flames of Judgment transforms into a raging fire beast after having been beaten in human form.: In Vandal Hearts II, Pike constantly questions the other characters' reckless, impractical decisions. This role gets taken up by Connor in Flames of Judgment, though in a subversion, he himself has a habit of going when provoked.: Early in Vandal Hearts II, a villain hypnotizes kindly old Lord Kossimo into attacking the protagonist, prompting the player to kill him in self-defense.
Even though (1) you can avoid his attacks indefinitely, (2) that can freeze him in his tracks without hurting him, and (3) you should be able to just leave the room (you jump out a window in the very next cutscene), the game until you kill him. Liana in Flames of Judgment is mortally wounded during a pre-battle scene, and lies wounded on the map during the fight. None of your healing abilities will help — in fact, even in the dialogue afterwards, Tobias tries a healing spell, but it doesn't work.: Vandal Hearts II includes all three, twice each. Vandal Hearts I and Flames of Judgment both feature a scene where a town gets torched, though not quite to the brutal extent of II.: One of your main purposes during your quest is to obtain the legendary sword Vandal Heart. However, if you take on a number of subquests along the way - collecting all the Spheres, passing all the Trials, obtaining all the Keys - then towards the end, you can upgrade the main hero, Ash, into the 'Vandalier' class, which makes him virtually invincible and turns the rest of the game into a cakewalk.
As part of this transformation, the Vandal Heart is turned into the even-stronger Vandal Heart Reforged.: The Church of Restoration in Flames of Judgment is a legitimate religious charity, with no particular ambitions beyond that.: A magic ring in the first game, which tends to corrupt the holder and those around them.: At the conclusion of Vandal Hearts II's ideal ending, Vandal Hearts I's protagonist appears to lead the second game's protagonist on.: Averted. Bows are long-range weapons, and you use them point-blank at your own peril, if the game even lets you.: In Flames of Judgment, when the manifestations of the party's sins appear and deliver an elaborate round-robin monologue, Connor's response is, 'Did you guys rehearse that before we showed up? 'Cause you really nailed it!' .: Vandal Hearts II is decidedly cynical, as exemplified in a scene where Nikolai heroically stands up for the townspeople, drives off the crooked, lecherous tax collector — and makes their situation much worse by bringing the wrath of the tax collector's boss down on the town. Vandal Hearts I and Flames of Judgment are both somewhere in the middle; in both, the world is bleak, and there are no perfect, easy solutions, but the heroes do at least succeed in preventing things from getting worse.: In Vandal Hearts I, Eleni is repeatedly thrown back in time, meets her younger self years later, and gives her essential advice before her younger self is thrown back in time again.: The Vandal Heart sword fills this role in the first game, as the characters need it to defeat the villains'. In the second game, finding the Vandal Heart sword is an optional subquest, not necessary for beating the game, but necessary for achieving the best ending.
In Flames of Judgment, the sword is first forged during the game's climax.: In the first game:, and beats, the Archers beats, and Airmen beats Knights and Monks. And beats Armors, but lose to Knights and Monks. Oh, and the secret class whoops any- and everything that moves.
The more poetic version, as delivered in game is. Sword defeats bow, bow defeats air and air defeats sword.Mages are weak but wise, armour is strong but slow and monks use word and claw.: Comes up often in Vandal Hearts I and II, where characters frequently have long conversations in the middle of battle. Mostly averted in Flames of Judgment.: Most of the adult men in Flames of Judgment were killed in a war sixteen years before the game begins; thus, most of the characters are either very young, very old, female, or the scarred, middle-aged veterans of the war.: Liana Talbot in Flames of Judgment, who was an assistant before becoming a childrens' teacher at a religious charity. If you read all the it's even implied that she helped kill Tobias' mother. Kira becomes this on defecting back to you.
Kane Spites in Vandal Hearts I.: In the first game, Zohar questions the protagonists' righteous quest, asking if it rather isn't self righteous instead, and if they are certain what they are doing will make the world a better place and not just mess it up even more. Much later in the same game, it turns out that, who's been setting himself up as the, has been trying to attain for the. Having seen the civilian populace getting caught in the crossfire between the former goverment's soldiers and the rebels, he decided to put an end to war. Moments after this revelation, he is by in order for him to further.: The enemy 'Juggernaut'. Attack them in the back; they die on one hit, attack them from anywhere else; you're basically asking for a major ass whoopin'. Dallas, from the first game, also qualifies.: Vandal Hearts I includes one of these near the end, complete with the obligatory de-coupling train cars.
In Vandal Hearts II, the protagonists pull a, although most of the action takes place on the ground once the train has already stopped.: After Eleanor's death in Flames of Judgment, Connor goes on a, and can take out three or four enemies a turn if things go his way.: In Vandal Hearts I, Hel Spites wants to bring about peace through forced unification. In Flames of Judgment, Dumas believes that his experiments will force the coming of.: Several items in the first and second games exist only to be sold. Though in the first game selling some means you can't get one of the Trial Keys to obtain the Vandalier calss. Most of the battles in all three games end if the main hero is defeated.