Secret Of Mana Fire Palace
Originally posted by:The glitch was interesting for more than that. You could teleport into inaccessible areas like the beginning sequence of the game, and the Mantis Ant for the last orb was just one use. Granted it's not useful, but my younger self found it amusing. The glitch was that the very same Neko shown in the recent preview video you were able to land at with Flammie, but it would glitch out and not load the area when loading.
To get to the Fire Palace, first head back to Kakkara via cannon travel. When you get there, go south, then west one screen, and north from there to get to the entrance. In the first room go in the left entrance, the right is a dead end.
Holding the soft reset combo for several seconds and then loading the game saved there would teleport you to the location you were at, presumably due to RAM not being cleared and the saved data holding nothing to overwrite it.I did notice the achievement mentions getting weapons to level 9, which is interesting. It may count the final battle though.Oh, is it that Snowfield Neko? I saved there once. Once.Never again, lol. I'm glad it didn't destroy my cartridge like I read about other people suffering that fate.Did you ever do any of the Cannon wierdness skips in the early game, where you can use the cannons to muck around with the early game's continuity, like skipping the parts where the girl is supposed to save you from the goblins and other similar stuff?I don't recall how exactly that goes, but it involves using the cannons to skip certain events, which allows you to do stuff out of sequence or get the game to automatically assume things happened even though they didn't, etc. I remember having the sprite in my group just standing there somewhere on the screen while my hero was in the pot cooking, etc.
It was hilarious. Yeah a save there wasn't lost though at worst playing a bit into the game and holding L/R/Start/Select for a few seconds out of Potos would be enough to free you from the corrupted save when loading it. The save was only a problem if you outright landed there with Flammie.For the early game stuff I forgot about the oversight with the pot. The game has several non-linear portions, and the portion where the girl saves you is optional and certain events exist accounting for that non-linearity.
I don't know off hand the particulars of it but there are two or three different ways for her to join the party I believe, and she can even temporarily leave the party if you don't go where she wants. If I recall the most difficult start to the game is if you end up having to rescue her in the woods since you'll end up fighting two tough werewolves that are capable of killing an early-game boy in a couple hits. I totally forgot about the glitches though.
Bust a move 4 download free. Each character has their own planet that must be defeated - a different bubble is contained on each.The Player vs.
People give Bethesda a lot of flak for glitches but the moment you start going non-linear things become very easy to overlook.The same goes for the desert vs. Ice country, though dialog was goofy and suggested one was supposed to come before the other. It's possible to beat the fire temple and not have the seed before even getting Salamando if I recall due to the glove glitch, but even with getting him you can turn back in the Ice Country and do the Fire Palace first.I also took to avoiding the conversation that changes Potos' music most of the time. I'd regularly jam on Select to glitch through the guy blocking the entrance to get back inside, too. I'm sure that glitch is gone in this version.
The Desert vs Ice Palace. You are meant to go to the Desert First.
You get to the Palace and you run smack-dab into Salamando's Orb in the bottom where they're like 'We need to douse this fire!' And you Analyze the orb and it turns out that you must have Salamando and someone in the desert town mentions that the Fire Seed was stolen and taken to Ice Country.HOWEVER.Nothing is forcing you to go to the Desert first, and indeed I don't. The equipment they sell at the Ice Country village is better than the stuff they sell in the Desert, and the Wolves there make for far better XP fodder than anything in the Desert, and the Desert forces you to wander around before you get picked up by the sandship.Anyways, the continuity still works if you go to the Ice Country first, it's just that your characters would have no reason to do so first, but nothing stops them and the story continues as normal. They don't mention the missing Fire Seed (because you already have it) and the lava basement isn't a problem because you already have Salamando's magic to 'open' the orb with.Gameplay-wise, since there's an Inn right after you land from the cannon travel in Ice Country, there's little danger from doing the wolves first. Even if you weren't able to fight them in melee combat, you could still Gem Missile them to death and just rest at the Inn until you have enough money/levels to buy the gear and survive there. Once you did that, the Desert Palace gets really easy, lol.
Originally posted by:This is one of those games that doesn't have much replayability in terms of different paths and stuff, but it's a game you'll replay every year or so because it's just so good.The original, WITH all of its bugs and hit detection issues, etc I still find myself playing to this day, off-and-on. The last Playthrough I did was a month or two before the remake was announced and I still had fun with it. I did SoE not long before that. And FF4 for SNES (yes I know everybody tells me that was the worst version of FF4, so sue me).I still play a lot of these SNES games, becuase you know what? Triple As are not worth it.
In fact, I have more excitement for the release of this SoM remake than I've had for any Triple A game since. Or any game period since Stardew Valley.Oh wait. Nevermind, I forgot about FFXIV's Stormblood. I was pretty excited about that one too. But that's an MMO, and it goes in a completely different category.As to whether or not I'd play the original after this one came out? If this is a completely faithful remaster, I might only tinker with the SNES version every now-and-then just to remember what the game was really like all of those years ago, but this one is probably the version I'd play when I really want to do some SoM.