Pokemon Magikarp Jump 8
Welcome to Happy Town! It’s a place where everybody raises Magikarp, the most pathetic kind of Pokémon that does absolutely nothing, except they know how to jump really high and this is exactly why they are so popular in this region, people raise them to compete and see whose Magikarp jumps higher. Mayor Karp, the mayor of Happy Town has summoned you because the town haven’t had a league champion come out of this Happy Town in a long time when there are 8 different leagues to compete in. It has been so dull that even the Magikarp are beginning to lose their motivation. Do you think you can be the champion that will win all eight leagues to bring back town’s pride?
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Pokemon: Magikarp Jump is the latest Pokemon game app by The Pokemon Company. Here your soul duty is to raise Magikarp that can jump higher than any other as it is all about the Jump Power in this game. You begin playing by fishing a Magikarp from the town’s river with a rod and then start working on it. The cycle to raise a Magikarp that can jump higher than any other is feeding, training and league battles. The Magikarp’s JP (Jump Power) must rise to 120 from 1 to be eligible to take on a league.
To feed your Magikarp, tap or swipe on the food, therefore berries in pond so that it jumps high and eat it. To train, you need training points first with which a random training is selected such as sand bag slam, jump counter etc. The Magikarp slams automatically, you just need to tap to make it go faster and raise the JP. As for league battles, there are 8 different leagues out of which Friend and Quick leagues are for the beginners. There are different levels and live commentary in the leagues; you and an opponent come face to face with their Magikarps in front. The Magikarps jump automatically and slam back in ground. Their jump length is calculated to decide the winner to be rewarded with gold. As your Pokémon in Pokemon: Magikarp Jump gains a level, it grows bigger.
Jun 02, 2017 Here are 5 Magikarp Jump secrets and tips you probably didn't know! Remember, if you learned something new, leave a like - if you knew all 5 then leave a dislike! Want the ultimate Magikarp to. Here are 5 Magikarp Jump secrets and tips you probably didn't know! Remember, if you learned something new, leave a like - if you knew all 5 then leave a dislike! Want the ultimate Magikarp to.
This game has been launched for Android & iOS devices, downloadable from Google Play & Apple iTunes store respectively. However, if you wish to play Pokemon: Magikarp Jump on PC or a Laptop, you have come to the right place. Download, Install & Play Pokemon: Magikarp Jump for PCon Windows 10, Windows 7, Windows 8.1 / 8, Windows XP & MAC OS using this article.
Download Pokemon: Magikarp Jump For PC Windows & Mac
- At first, download and install BlueStacks App Playeror Rooted Bluestacks completely. You can also have a look on the guide: How To Install Android Apps for PC via BlueStacks 2.
- Once downloaded and setup, open BlueStacks.
- Now in BlueStacks click on the Search Button in the very first row on BlueStacks home screen.
- Now in the search box type “Pokemon: Magikarp Jump” and get the manager in Google Play Search.
- Click the app and install it.
- Once installed, find Pokemon: Magikarp Jump in all apps in BlueStacks, click to open it.
- Use your mouse’s right button/click to use this application.
- Follow on-screen instructions to learn about Pokemon: Magikarp Jump and play it properly
- That’s all.
In addition, you can also try the new Remix OS 2.0 or AndyOS to run Pokemon: Magikarp Jump for PC.Android Emulators for PCguides have already been drafted for your ease so do check them out. Also, do not forget to leave your queries in the comments box. That’s all!
Click each event for full details on rewards of the event. Do note all rewards are without any bonuses
Events | |
Sometimes, when you're in the aquarium, completing a training regime or defeating a league match, a special event will happen. These have slim chances of happening, which can be boosted by the Eevee Statue decoration, but have a myriad of different results. Angry Birds Dream Blast Level 350 - NO BOOSTERS 😠🐦💤🎈 SKILLGAMING ️ - Duration: 1:10. Skillgaming 9,931 views. Grand Poo World 2 - All exits, good ending TAS in 47:12.70. Angry Birds Blast Walkthrough and Cheats for every level and stage, NO boosters. Created by Rovio Entertainment comes this new iteration of Angry Birds which is a tap to match style game for iOS and Android devices. We’ve solved and bring you a full walkthrough guide of all the levels, packs, stages and possible combinations to each and every level Continue reading 'Angry Birds Blast. Below you will find our highscore Power-Up walkthrough video strategies for Angry Birds Friends 2019 Tournament 350-C, which started on Monday February 4th, 2019.To compete head on over to Facebook or download the Angry Birds Friends app for iOS or Android. If you are interested in helping us create Friends videos please PM @birdleader.Also, feel free to share your videos in the comments below. Angry Birds Dream Blast Level 359 played by Angry Birds Dream Blast Walkthrough Playlist: https://www.youtube.com/playlist?list=PLS. How to beat dream blast level 350. Other Angry Birds: Dream Blast tips and tricks – always try to make bird boosters, even if you don’t use them: they will count towards your score at the end of the level. – by activating a bird booster that has another in its range, that’s going to activate the other one too and thus minimize the moves you use. There are 31 different events that can take place, and many require certain pre-requisites in order to be activated. There are also a couple of types of events. There are some which will give you small rewards of Coins and/or Jump Power to your Magikarp. However, there are others which are high-risk optional events which can give you high amounts of money or Jump Power, but there's a risk of either losing Jump Power generated by your Magikarp in the recent training, or even to the point of your Magikarp being knocked out or taken away, meaning you need to catch another and start again. |
Event Listings
Number | Picture | Name | Description | Unlock Method | Success Chance |
No. 1 | Old Rod | Magikarp encounters a bit of fruit under water. You can decide whether or not to approach it. If not, you get Jump Power. If you do and you succeed, you get more Jump Power. If you do and you don't succeed, you lose Jump Power | Finish Fast League | 60% | |
No. 2 | Nugget | You receive Coins scaled to your level | After training & league matches | Always | |
No. 3 | Is It Treasure? | You find a Poké Ball in the road. You can choose if Magikarp opens it or not. If no, you will receive Jump Power. If you do, there's a chance of finding Coins or a Voltorb which will explode and make you lose your Magikarp | After training | 65% | |
No. 4 | Our Eyes Met | A strange man appears. You're asked to look into his eyes or not. If you don't, you get small JP. If you do, you have a surprise battle with him and you may lose JP, or you may earn a Support Candy | Finish Heal League (V1.1 Onwards) After training | 65% | |
No. 5 | Out of Nowhere.. | You find a tree with berries on. You can choose if Magikarp should jump to get it or not. If no, you will receive Jump Power. If you do, you can get Jump Power if Magikarp succeeds or a Pidgeotto appears and you lose your Magikarp | After training | 63% | |
No. 6 | Idol Riches | The mayor appears with compliments. He then gives you a Training Soda. | Finish Heavy League After training | Always | |
No. 7 | Massage a Karp | Mayor Karp will visit and give you words of encouragement. You gain a Training Point | After training & league matches | Always | |
No. 8 | Everyone's Hero | A fan comes to ask for words of encouragement. You gain a Training Point | After training & league matches | Always | |
No. 9 | Roddy Tackle | A fisherman comes and offers words of encourangement. You get Coins | After league matches | Always | |
No. 10 | Unsinkable Magikarp | A fan comes and gives encouragement after a loss. You gain a Training Point | After league matches | Always | |
No. 11 | Go, Magikarp, Go! | Mr. Yoso will come up with a message from a fan. It will be accompanied by coins. | After league matches | Always | |
No. 12 | All That Glitters | A mysterious sparkling item appears in the ocean. You can choose if Magikarp investigates or not. If no, you get Jump Power. If yes, you have a chance of either getting Diamonds or Magikarp could lose some gained Jump Power from its activity. | After training | 50% | |
No. 13 | Jumping Lesson | You get approached to enter a special Jump Course. You can decline or enter at a risk. If you decline you get Jump Power. If you succeed, you get a lot more Jump Power. If you lose, you lose coins | Finish Fast League After league matches | 62% | |
No. 14 | Mystery Drink | A scientist approaches you with a new miracle drink. You can decline or test the drink. If you decline, you get Jump Power. If you accept and succeed, you get Training Points. If you lose, you lose some of your gained Jump Power | Finish Great League After league matches | 45% | |
No. 15 | Magikarp Adrift | Magikarp moved too far away from you and needs to find its way back. You gain Jump Power if you tell it to wait, or you may lose Jump Power if you tell it to search | After training & league matches | 75% | |
No. 16 | Snoozing with Snorlax | Your Snorlax is blocking the path while sleeping. Magikarp goes to sleep on its belly and you collect full Training Points | Finish Quick League Have Snorlax as Support After training | Always | |
No. 17 | Tag Battle | A Pidgeotto attacks and Pikachu steps in to defend Magikarp. You gain Jump Power | Finish Friend League Have Pikachu as Support After training & league matches | Always | |
No. 18 | Showing off Magikarp | A fan comes by and wants to see Magikarp Jump. You get a Training | Finish Luxury League After league matches | Always | |
No. 19 | Sage Advice | After losing, another Magikarp will show up and offer some advice. You will gain Jump Power | Finish Great League After league matches | Always | |
No. 20 | Trade for Gyarados | A scientist approaches you and asks to trade your Magikarp for Gyarados. You automatically decline, resulting in receiving Jump Power | Finish Luxury League After training | Always | |
No. 21 | Lost Luvdisc | A Luvdisc will appear and ask for your assistance. It will give you Diamonds. | Finish Fast League After training | Always | |
No. 22 | Easygoing Slowpoke | After having lost in a league match and going to training, Slowpoke will appear and will give a LP Restore | Finish Heavy League Have Slowpoke as Support After training | Always | |
No. 23 | Watch and Learn | After training, you will be approached by a character who commends you on your training. You'll get give one free training regime | Finish Fast League After training | Always | |
No. 24 | Slacker Magikarp | Magikarp is feeling weak and wants to skip training. If you don't scald it, you gain Jump Power. If you scold it, you may gain Jump Power, Training Points or lose gained Jump Power | After training | 40% | |
No. 25 | Macho Karp | A scientist will request help with an experiment. If you decline, you get Jump Power. If you say yes, you have a chance of losing your Magikarp as it evolves into Gyarados but if it works then your Magikarp's maximum level will increase by 1 | Finish Great League After league matches | 68% | |
No. 26 | Fan Mail | Mayor Karp delivers a letter from a fan. It gives you a LP Restore | Finish Fast League After league matches | Always | |
No. 27 | A Challenge | Mayor Karp delivers a letter from your next opponent. It gives you additional Jump Power | Finish Great League After training | Always | |
No. 28 | Many Wise Words | The mayor appears and gives various anecdotes about Magikarp. | Finish Great League | Always | |
No. 29 | Research Money | After a successful league battle, after collecting many patterns, Mayor Karp will come and offer you Coins for raising all the different Magikarp | Finish Heal League (V1.1 Onwards) After league battles | Always | |
No. 30 | The Fun Way Home | Your Pokémon will meet up after training. All your Pokémon's skills are restored | After training | Always | |
No. 31 | Cheap, Cheap | A mysterious man will appear after training and offer you a prize. You may run, which results in JP, or you may accept it. If you accept it, you may lose coins or you may get a Training Soda | Finish Ultra League After training | 60% | |
No. 32 | Name Rater | After training with a nicknamed Pokémon, a Name Rater will appear. They will give you Diamonds | After training | Always | |
No. 33 | Say Cheese! | Mayor Karp appears and offers to take your photo. Magikarp is enthused by this and gains Skill Points for a random Support Pokémon and saves the photo | After training | Always | |
No. 34 | 500 Coins | A man comes up to you to sell you a Magikarp for 500 Coins, before you can accept he gets caught and you gain | After league matches | Always | |
No. 35 | Dumpster Diver | You can chose to leave, where you'll get JP or enter the dumpster. If you fail, you lose JP but if you succeed then you get a Skill Restore | After training | 40% | |
No. 36 | A Mysterious Feather | When heading home, you find a feather in the path. You can run away from it, where you get JP or you can investigate. If it succeeds, you get JP but if it fails, your Magikarp loses JP. | After training | 42% | |
No. 37 | Let's Be Friends | When you have Mimikyu, after training you will find yourself in a forest. You have the choice to flee or you can explore the forest. If you explore, you may get lost and lose some JP or you may find Mimikyu and gain a Power Up. | After training | 51% | |
No. 38 | Is It Feebas? | Feebas will sometimes swim into the aquarium. Tap it for Jump Power | In Aquarium | Always | |
No. 39 | Food Fever | Manaphy will sometimes swim into the aquarium. Tap it to start a festa where lots of Pokémon will swim in and leave you food. | In Aquarium | Always | |
No. 40 | Be Gone! | If you click the TV and cancel 7 times, it will break. Then, fix it by clicking and cancelling 7 more times. This activates an event after training where you meet a ghost girl who orders you to be gone. Afterwards, your Magikarp's maximum level increases by 1 This event can only be activated once | ??? | Always | |
No. 41 | Hop, Skip & Whump! | Keep jumping in the aquarium and eventually a Pidgeotto will swoop in and take your Magikarp This event can only be activated once | ??? | Always | |
No. 42 | You're No Magikarp! | When fishing a new Magikarp, you accidentally fish up a Dratini. This is done by re-fishing four different consecutive times (total of 210 Diamonds spent) after fishing a Magikarp. You get given a Skill Restore. This event can only be activated once | ??? | Always | |
No. 43 | You Can Do It! | After losing three times in a row, the Man of Mystery appears and offers encouragement. He gives 3 LP Restores. This event can only be activated once | ??? | Always | |
No. 44 | Adios, Gyarados! | Tap your Magikarp repeatedly to break the Everstone. On the next level up (after Level 20), it will evolve into Gyarados. You lose the Magikarp This event can only be activated once | ??? | Always | |
No. 45 | Let's Push It! | If you go into the Decoration list and tap the Bronze Eevee, you will press a button and get a Skill Restore.You need to have checked Event List's #40 in the event list to activate it This event can only be activated once | ??? | Always | |
No. 46 | Transforming Magikarp | Sometimes, you will see a rod facing the other way when fishing your Magikarp. If you select this rod, you will hook a Ditto posing as a Magikarp. This unlocks the Ditto Cushio in the shop This event can only be activated once | ??? | Always |