Pokemon Magikarp Jump 8

Pokemon Magikarp Jump 8 Average ratng: 4,4/5 1151 votes

Welcome to Happy Town! It’s a place where everybody raises Magikarp, the most pathetic kind of Pokémon that does absolutely nothing, except they know how to jump really high and this is exactly why they are so popular in this region, people raise them to compete and see whose Magikarp jumps higher. Mayor Karp, the mayor of Happy Town has summoned you because the town haven’t had a league champion come out of this Happy Town in a long time when there are 8 different leagues to compete in. It has been so dull that even the Magikarp are beginning to lose their motivation. Do you think you can be the champion that will win all eight leagues to bring back town’s pride?

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Pokemon: Magikarp Jump is the latest Pokemon game app by The Pokemon Company. Here your soul duty is to raise Magikarp that can jump higher than any other as it is all about the Jump Power in this game. You begin playing by fishing a Magikarp from the town’s river with a rod and then start working on it. The cycle to raise a Magikarp that can jump higher than any other is feeding, training and league battles. The Magikarp’s JP (Jump Power) must rise to 120 from 1 to be eligible to take on a league.


To feed your Magikarp, tap or swipe on the food, therefore berries in pond so that it jumps high and eat it. To train, you need training points first with which a random training is selected such as sand bag slam, jump counter etc. The Magikarp slams automatically, you just need to tap to make it go faster and raise the JP. As for league battles, there are 8 different leagues out of which Friend and Quick leagues are for the beginners. There are different levels and live commentary in the leagues; you and an opponent come face to face with their Magikarps in front. The Magikarps jump automatically and slam back in ground. Their jump length is calculated to decide the winner to be rewarded with gold. As your Pokémon in Pokemon: Magikarp Jump gains a level, it grows bigger.

Jun 02, 2017  Here are 5 Magikarp Jump secrets and tips you probably didn't know! Remember, if you learned something new, leave a like - if you knew all 5 then leave a dislike! Want the ultimate Magikarp to. Here are 5 Magikarp Jump secrets and tips you probably didn't know! Remember, if you learned something new, leave a like - if you knew all 5 then leave a dislike! Want the ultimate Magikarp to.

This game has been launched for Android & iOS devices, downloadable from Google Play & Apple iTunes store respectively. However, if you wish to play Pokemon: Magikarp Jump on PC or a Laptop, you have come to the right place. Download, Install & Play Pokemon: Magikarp Jump for PCon Windows 10, Windows 7, Windows 8.1 / 8, Windows XP & MAC OS using this article.

Download Pokemon: Magikarp Jump For PC Windows & Mac

  1. At first, download and install BlueStacks App Playeror Rooted Bluestacks completely. You can also have a look on the guide: How To Install Android Apps for PC via BlueStacks 2.
  2. Once downloaded and setup, open BlueStacks.
  3. Now in BlueStacks click on the Search Button in the very first row on BlueStacks home screen.
  4. Now in the search box type “Pokemon: Magikarp Jump” and get the manager in Google Play Search.
  5. Click the app and install it.
  6. Once installed, find Pokemon: Magikarp Jump in all apps in BlueStacks, click to open it.
  7. Use your mouse’s right button/click to use this application.
  8. Follow on-screen instructions to learn about Pokemon: Magikarp Jump and play it properly
  9. That’s all.

In addition, you can also try the new Remix OS 2.0 or AndyOS to run Pokemon: Magikarp Jump for PC.Android Emulators for PCguides have already been drafted for your ease so do check them out. Also, do not forget to leave your queries in the comments box. That’s all!

Click each event for full details on rewards of the event. Do note all rewards are without any bonuses

JumpMagikarp
Events

Sometimes, when you're in the aquarium, completing a training regime or defeating a league match, a special event will happen. These have slim chances of happening, which can be boosted by the Eevee Statue decoration, but have a myriad of different results.

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There are 31 different events that can take place, and many require certain pre-requisites in order to be activated.

There are also a couple of types of events. There are some which will give you small rewards of Coins and/or Jump Power to your Magikarp. However, there are others which are high-risk optional events which can give you high amounts of money or Jump Power, but there's a risk of either losing Jump Power generated by your Magikarp in the recent training, or even to the point of your Magikarp being knocked out or taken away, meaning you need to catch another and start again.

Event Listings

NumberPictureNameDescriptionUnlock MethodSuccess Chance
No. 1Old RodMagikarp encounters a bit of fruit under water. You can decide whether or not to approach it. If not, you get Jump Power. If you do and you succeed, you get more Jump Power. If you do and you don't succeed, you lose Jump PowerFinish Fast League
60%
No. 2NuggetYou receive Coins scaled to your level
After training & league matches
Always
No. 3Is It Treasure?You find a Poké Ball in the road. You can choose if Magikarp opens it or not. If no, you will receive Jump Power. If you do, there's a chance of finding Coins or a Voltorb which will explode and make you lose your Magikarp
After training
65%
No. 4Our Eyes MetA strange man appears. You're asked to look into his eyes or not. If you don't, you get small JP. If you do, you have a surprise battle with him and you may lose JP, or you may earn a Support CandyFinish Heal League (V1.1 Onwards)
After training
65%
No. 5Out of Nowhere..You find a tree with berries on. You can choose if Magikarp should jump to get it or not. If no, you will receive Jump Power. If you do, you can get Jump Power if Magikarp succeeds or a Pidgeotto appears and you lose your Magikarp
After training
63%
No. 6Idol RichesThe mayor appears with compliments. He then gives you a Training Soda.Finish Heavy League
After training
Always
No. 7Massage a KarpMayor Karp will visit and give you words of encouragement. You gain a Training Point
After training & league matches
Always
No. 8Everyone's HeroA fan comes to ask for words of encouragement. You gain a Training Point
After training & league matches
Always
No. 9Roddy TackleA fisherman comes and offers words of encourangement. You get Coins
After league matches
Always
No. 10Unsinkable MagikarpA fan comes and gives encouragement after a loss. You gain a Training Point
After league matches
Always
No. 11Go, Magikarp, Go!Mr. Yoso will come up with a message from a fan. It will be accompanied by coins.
After league matches
Always
No. 12All That GlittersA mysterious sparkling item appears in the ocean. You can choose if Magikarp investigates or not. If no, you get Jump Power. If yes, you have a chance of either getting Diamonds or Magikarp could lose some gained Jump Power from its activity.
After training
50%
No. 13Jumping LessonYou get approached to enter a special Jump Course. You can decline or enter at a risk. If you decline you get Jump Power. If you succeed, you get a lot more Jump Power. If you lose, you lose coinsFinish Fast League
After league matches
62%
No. 14Mystery DrinkA scientist approaches you with a new miracle drink. You can decline or test the drink. If you decline, you get Jump Power. If you accept and succeed, you get Training Points. If you lose, you lose some of your gained Jump PowerFinish Great League
After league matches
45%
No. 15Magikarp AdriftMagikarp moved too far away from you and needs to find its way back. You gain Jump Power if you tell it to wait, or you may lose Jump Power if you tell it to search
After training & league matches
75%
No. 16Snoozing with SnorlaxYour Snorlax is blocking the path while sleeping. Magikarp goes to sleep on its belly and you collect full Training PointsFinish Quick League
Have Snorlax as Support
After training
Always
No. 17Tag BattleA Pidgeotto attacks and Pikachu steps in to defend Magikarp. You gain Jump PowerFinish Friend League
Have Pikachu as Support
After training & league matches
Always
No. 18Showing off MagikarpA fan comes by and wants to see Magikarp Jump. You get a TrainingFinish Luxury League
After league matches
Always
No. 19Sage AdviceAfter losing, another Magikarp will show up and offer some advice. You will gain Jump PowerFinish Great League
After league matches
Always
No. 20Trade for GyaradosA scientist approaches you and asks to trade your Magikarp for Gyarados. You automatically decline, resulting in receiving Jump PowerFinish Luxury League
After training
Always
No. 21Lost LuvdiscA Luvdisc will appear and ask for your assistance. It will give you Diamonds.Finish Fast League
After training
Always
No. 22Easygoing SlowpokeAfter having lost in a league match and going to training, Slowpoke will appear and will give a LP RestoreFinish Heavy League
Have Slowpoke as Support
After training
Always
No. 23Watch and LearnAfter training, you will be approached by a character who commends you on your training. You'll get give one free training regimeFinish Fast League
After training
Always
No. 24Slacker MagikarpMagikarp is feeling weak and wants to skip training. If you don't scald it, you gain Jump Power. If you scold it, you may gain Jump Power, Training Points or lose gained Jump Power
After training
40%
No. 25Macho KarpA scientist will request help with an experiment. If you decline, you get Jump Power. If you say yes, you have a chance of losing your Magikarp as it evolves into Gyarados but if it works then your Magikarp's maximum level will increase by 1Finish Great League
After league matches
68%
No. 26Fan MailMayor Karp delivers a letter from a fan. It gives you a LP RestoreFinish Fast League
After league matches
Always
No. 27A ChallengeMayor Karp delivers a letter from your next opponent. It gives you additional Jump PowerFinish Great League
After training
Always
No. 28Many Wise WordsThe mayor appears and gives various anecdotes about Magikarp.Finish Great League
Always
No. 29Research MoneyAfter a successful league battle, after collecting many patterns, Mayor Karp will come and offer you Coins for raising all the different MagikarpFinish Heal League (V1.1 Onwards)
After league battles
Always
No. 30The Fun Way HomeYour Pokémon will meet up after training. All your Pokémon's skills are restored
After training
Always
No. 31Cheap, CheapA mysterious man will appear after training and offer you a prize. You may run, which results in JP, or you may accept it. If you accept it, you may lose coins or you may get a Training SodaFinish Ultra League
After training
60%
No. 32Name RaterAfter training with a nicknamed Pokémon, a Name Rater will appear. They will give you Diamonds
After training
Always
No. 33Say Cheese!Mayor Karp appears and offers to take your photo. Magikarp is enthused by this and gains Skill Points for a random Support Pokémon and saves the photo
After training
Always
No. 34500 CoinsA man comes up to you to sell you a Magikarp for 500 Coins, before you can accept he gets caught and you gain
After league matches
Always
No. 35Dumpster Diver You can chose to leave, where you'll get JP or enter the dumpster. If you fail, you lose JP but if you succeed then you get a Skill Restore
After training
40%
No. 36A Mysterious FeatherWhen heading home, you find a feather in the path. You can run away from it, where you get JP or you can investigate. If it succeeds, you get JP but if it fails, your Magikarp loses JP.
After training
42%
No. 37Let's Be FriendsWhen you have Mimikyu, after training you will find yourself in a forest. You have the choice to flee or you can explore the forest. If you explore, you may get lost and lose some JP or you may find Mimikyu and gain a Power Up.
After training
51%
No. 38Is It Feebas?Feebas will sometimes swim into the aquarium. Tap it for Jump Power
In Aquarium
Always
No. 39Food FeverManaphy will sometimes swim into the aquarium. Tap it to start a festa where lots of Pokémon will swim in and leave you food.
In Aquarium
Always
No. 40Be Gone!If you click the TV and cancel 7 times, it will break. Then, fix it by clicking and cancelling 7 more times. This activates an event after training where you meet a ghost girl who orders you to be gone. Afterwards, your Magikarp's maximum level increases by 1
This event can only be activated once
???
Always
No. 41Hop, Skip & Whump!Keep jumping in the aquarium and eventually a Pidgeotto will swoop in and take your Magikarp
This event can only be activated once
???
Always
No. 42You're No Magikarp!When fishing a new Magikarp, you accidentally fish up a Dratini. This is done by re-fishing four different consecutive times (total of 210 Diamonds spent) after fishing a Magikarp. You get given a Skill Restore.
This event can only be activated once
???
Always
No. 43You Can Do It!After losing three times in a row, the Man of Mystery appears and offers encouragement. He gives 3 LP Restores.
This event can only be activated once
???
Always
No. 44Adios, Gyarados!Tap your Magikarp repeatedly to break the Everstone. On the next level up (after Level 20), it will evolve into Gyarados. You lose the Magikarp
This event can only be activated once
???
Always
No. 45Let's Push It!If you go into the Decoration list and tap the Bronze Eevee, you will press a button and get a Skill Restore.You need to have checked Event List's #40 in the event list to activate it
This event can only be activated once
???
Always
No. 46Transforming MagikarpSometimes, you will see a rod facing the other way when fishing your Magikarp. If you select this rod, you will hook a Ditto posing as a Magikarp. This unlocks the Ditto Cushio in the shop
This event can only be activated once
???
Always