Creeping Terror

Creeping Terror Average ratng: 4,8/5 7884 votes

A number of developers have tried to cultivate scares on Nintendo’s dual-screen device with decidedly mixed results. A pair of Resident Evil games brought Capcom’s popular series to the 3DS, but the two titles definitely favored survival over horror. An awkward spin-off of the Fatal Frame series called Spirit Camera: The Cursed Memoir attempted to induce fright, but the game’s augmented reality bits proved more gimmicky than ghastly. Then, there are Corpse Party and the 2008 DS release, Theresia. Likely the portable system’s best frights, they disseminated dread through the mediums of an adventure game and visual novel with mostly positive results.

Terror

Given the notable shortage of horror titles on Nintendo’s prolific platform, the release of Creeping Terror is remarkable. Although the title has a number of glaring drawbacks, there are moments when the title is able to establish a brooding atmosphere with only a limited amount of resources. With some small design changes, Creeping Terror could have truly lived up to its title.

Eventually confronting the loose Terror, the soldiers attempt to kill it with gunfire, but this proves ineffective, and the beast eats them all. Fortunately, the commander throws a grenade at the monster, and this proves enough to destroy it. Creeping Terror is a fun pixelated game that won't make you jump, but will likely raise the hairs on the back of your neck. The overly simplistic.

Published by Sushi Typhoon Games in Japan, the game’s pedigree could produce misconception. As the interactive arm of the eponymous film production company, cinephiles might be expecting the kind of Takashi Miike-inspired gore and mayhem right out of Ichi the Killer. But venture into Creeping Terror and you’ll find little in the way of shock and schlock. Instead, the title offers an earnest attempt at generating anxiety, highlighted by tense chases from antagonists.

Creeping Terror’s introduction obeys the conventions of the genre, detailing a group of rash teens heading into a derelict mansion driven by the ambition of capturing footage. While there’s not enough dialog to establish distinction between most of the high schoolers, there is at least a bit of playful banter. One character asks Arisa, the sole exchange student, to wear her sērā fuku solely for the purpose of generating more views when the video is shared online. But when Arisa is directed to stand in a corner of a room, the floor gives way, sending the young women plummeting into a subterranean mineshaft. When Arisa awakens after the fall, she’s alone, separated from the rest of the group and searching for a way to reunite with her friends.

Exploration takes place in labyrinthine environments, as Arisa navigates horizontal environments that have are outfitted with doors, ladders, or cervices points which allows access to other planes. Although the variety of surrounding are typically quite dark, the protagonist can use a mobile phone app to illuminate the area around her, demonstrating Creeping Terror’s impressive lighting model. The use of your phone isn’t unlimited, with an on-screen meter detailing the ever-dwindling level of power. And while you can be economical, navigating without light presents its own problems. If you don’t have your light on, Arisa will trip over small obstacles like rocks that are scattered about.

But rocks can also be beneficial. Picking up a stone from one of the piles that dot the depths, adds it to your six-item inventory. Occasionally, you’ll need to use to rock to cause a colony of bats to disperse, but more importantly, they can be used to stun a pursuer. Creeping Terror’s moniker stems from foes that will chase Arisa, and if they are able to catch her repeatedly, it’s an instant game over. Early on, the hunter is hulking fiend who carries a shovel with murderous intent.

But woefully, the character isn’t very frightening. Some of the problem stems from Creeping Terror’s animations, which uses a joint-based system to depict action. While Arisa, walking, running, and climbing animation seem lifelike, the killer’s actions seem disjointed, undermining the impact. And certainly, Creeping Terror’s could have taken a cue from the original Alien, inducing fear by only offering fleeting glimpses of the antagonist, using sound to signal imminent danger. Another problem occurs when you take shelter from the pursuing threat. Unlike say, Yomawari, hiding completely eliminates danger, instead of the intimidating players with a lingering risk nearby.

The killer’s animation is an anomaly to otherwise adept aesthetics. With 3DS’s stereoscopic abilities activated, there’s a nice sense of depth to exploration that circumvents even becoming distracting. Although there’s some asset recycling which can make environmental sections looks similar, this likely reflects Arisa’s perspective, adding a feeling of disorientation. Luckily, for those who adverse to the felling of being lost, the game has an optional mini-map. Sonically, the game serves up the type of ambient soundtrack that farms fear, filled with ethereal wails and the echo of footsteps in a desolate interior. The sole exception is the incorporation of a driving score when you are being chased, which helps to ratchet up the sense of tension.

Terror

Play Creeping Terror unaccompanied and in the dark, with a pair of headphones on and the title is sporadically unnerving. But too often, gameplay is rotted in the collection of items, and the thanklessness of backtracking. Scares can’t happen persistently, but a good horror title keeps players in a prolonged state on unease, aware that danger in never far. While Sushi Typhoon Games’ effort might appease genre enthusiasts yearning for a good fright, most might be scared away by the tedium of collection and uninteresting foes.

Creeping Terror was played on the 3DS with review code provided by the publisher.

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Creeping Terror
Platform:
3DS, PC
Developer:
Nikkatsu, mebius
Publisher: Aksys Games (US), Sushi Typhoon Games (JP)
Release date: October 31st, 2017
Price: $8.99 via Nintendo eShop or Steam
Difficulty: Easy

Review Overview

Controls - 70%
Content - 75%

Summary : Scares are hard to come by on Nintendo’s portable system. While Creeping Terror occasionally creates scares, some design decisions constraint the amount of fright.

User Rating: 1.85( 7 votes)

All I’ve ever wanted to do was explore a haunted house with my friends. Unfortunately, I’m an absolute scaredy cat and never got up the courage to enter an abandoned house with a creepy backstory. Luckily, Creeping Terror gave me that experience on my 3DS without me ever needing to leave my bed! While not a perfect game, Creeping Terror provides you with just the right amount of creepy, bringing a solid chill to the air while you play.The game starts with four teenagers exploring a haunted house in order to film a spooky video. You play through the game as Arisa, a Japanese teenager in a school uniform.

There’s an odd comment towards the beginning of the game asking why Arisa is the only one of these teenagers wearing a uniform. Bob, another member of the group, jokes about her wearing it in order to get more views on his video, which almost immediately left a bad taste in my mouth. What tried to be a self-referential comment turned into a slightly sexist joke made to explain lazy costume design, making for an unfortunate beginning to an otherwise fun game.After the teenagers enter the haunted mansion, Arisa quickly gets separated from her group and spends the rest of the game trying to find her friends. There are about twenty minutes of walking around and cutscenes before you actually get to anything slightly scary.

The moment in which you finally meet the game’s monster is pretty well done, though—he’s decently creepy looking with his giant trench coat and shovel, especially when considering the pixelated graphics (definitely not something I’d want to run into while trapped in a broken-down basement). From there, you run around as Arisa and explore this creepy mansion and the surrounding areas while discovering the secrets of the past inhabitants in an attempt to reunite your friends and escape.The entire game is played in two dimensions, moving left and right to explore different parts of this creepy mansion. You can defend yourself a bit from the bad guys you run into by throwing rocks and such at them, but there’s no real combat mechanic—you must either outrun them to a “safe room” or find a hiding spot until they go away.Despite the simplistic gameplay, I still found myself wishing that the game had a more fleshed out tutorial. While I’m someone who definitely gets frustrated by tutorials that go too long, in this case there were certain things about it I didn’t realize until I’d already made decent progress. For example, I didn’t find the button to get Arisa to run for the first part of the game, which made for some difficult escapes.

There was no indication at all that Arisa even could run, unless you looked up the settings for assigned buttons. The mechanic behind using the hiding spots also wasn’t intuitive, as it wasn’t fully explained when hiding would work and when it wouldn’t (I got ripped out of my hiding spaces a few times because of this). It was really frustrating, and a couple of lines of explanation when entering the first fights would have been incredibly helpful here.For those who enjoy finding and collecting items, there are a ton of documents to find within the game that provide the backstory of the people that used to inhabit this mansion. While a couple of these do directly pertain to the game, most exist only to provide extra in-world lore. These journal entries and written documents were often incredibly easy to find—without really trying too hard, I was able to collect 97% of them before the game’s end. While it’s nice that the game wasn’t frustratingly difficult, I found myself somewhat bored at times due to how easy it was to find whatever you needed.

I had to keep using health rations and phone chargers when my life or battery was near full, as there were more in the game than ever necessary.The strengths of this game definitely lie in the graphics and music. The graphics look fantastic when played in 3D, adding a fun perspective to the two-dimensional gameplay. I don’t usually put my 3DS in 3D mode, but in this case it was worth it. In addition, the music definitely added a chill to the air.

While this game isn’t super scary, I felt goosebumps on the back of my neck a few times when playing this game alone in my apartment. During fights, the music takes on a frantic and exciting feel, adding a sense of suspense and drama.One of the most frustrating moments of the game came when I was told to explore the mansion, but found I was actually supposed to explore outside the mansion. This then spurred an objective surrounding a crow that had nothing to do with the plot. I was taken to a place I’d already found—but now the area was searchable. It felt like a pointless quest made for the sole reason of extending the game a bit.From start to finish, the game took me around three and a half hours to play, and you’re told at the end of the game that there are multiple endings to discover.

Overall it’s a nice game, and while it won’t provide any real scares, it has just the right amount of creepiness for anyone who wants a spooky experience without any jumps.