Medieval Engineers Mods
Those mods don't exist. The only AI available is the idiotic barbarians and the cowardly deer. As for the bow question. ME is going the reality route. In real life it takes months of training to learn to use a bow, a crossbow can be learned in a couple of days. Medieval Engineers. Medieval Flags Mod. Nov 10 2015 Released 2015 Realistic Sim. Mo' Voxels Mod. Oct 23 2015 Released 2015 Realistic Sim. Oct 15 2015 Released 2015 Realistic Sim. Static Tools. Oct 14 2015 Released 2015 Realistic Sim. Heavy Barbarians. Sep 20 2015 Released 2015 Realistic Sim.
Hello, Engineers!Today’s post is about the status of Medieval Engineers.Coming back to where it all began, Medieval Engineers was our fourth project. We kicked it off at the beginning of 2014 and we in January 2015. We established a dedicated team, working in parallel to the Space Engineers team.Medieval Engineers was quickly presented with the Czech Game of the Year 2014Technical Contribution Award, mainly due to its volumetric environment and structural integrity.Our goal was to create a game inspired by real medieval technology and the way people built architectural works and mechanical equipment using it. The game brought three major upgrades to our VRAGE engine: structural integrity, natural landscapes, and physics based rendering and it also gave us an opportunity to experiment with many things. We haven’t released a major update since February 2019.
The reason for this decision was that we changed the focus of the Keen Software House team. We have restructured the team, focused on moving Space Engineers out of Early Access, then on the development of Space Engineers for Xbox One, and the continual support and upgrades for Space Engineers.We re-evaluated the Medieval Engineers project and, looking at the numbers, we have decided to end development on this title and release the game out of Early Access.Today, we are releasing an update, which will address some critical game bugs. For example, world chunking issues. We want to stabilize the game and get it to a more playable state.What will you find in this update? This release fixes a problem with grids disappearing from the world, as well as several game crashes you experienced during gameplay.With this release, we are reducing the price to $9.99USD, or your regional Steam equivalent. Over the coming weeks, everyone who owns the base version of Medieval Engineers will receive the Deluxe version, for free.FAQQ: Why are you releasing this update now?A: We were planning this update for quite a long time, but as we restructured our team, we simply did not find the right time to put it all together for the release.Q: Are you coming back to Medieval Engineers? In other words, should we expect more updates in the upcoming months?A: We have decided to focus on one project at a time.
Our immediate focus is Space Engineers for PC and our upcoming release of Space Engineers for Xbox. We do not currently plan further major updates for Medieval Engineers. Medieval Engineers has been a great project for us.Q: So what is happening with the game?A: I feel that the Medieval Engineers fulfilled all the plans we had at the beginning.
I understand that some players may feel that the game has a greater, unrealized, potential. For us, Medieval Engineers is a successful project which helped to shape our games and our team.Q: I am not happy that you stopped developing Medieval EngineersA: For us, Medieval Engineers is a complete project. We are sorry that we cannot continue development. Do not hesitate to reach out to us at.Our team continues to work on our priorities, which is Space Engineers, and more immediately, the Xbox One release. We would like for us to keep game development fun, motivational, and challenging.
Focusing on a single project ensures that we provide the best game possible.I would like to thank all of our team members who worked on Medieval Engineers. It was a great journey and we all learned a lot from it!If you want to let me know your feedback please get in touch via my personal email address, or use our.
I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.Thank you for reading!Best,Marek RosaCEO, Creative Director, Founder at Keen Software HouseCEO, CTO, Founder at GoodAI. Hello, Engineers!We’re thrilled to announce that the 0.7 update has arrived and it’s filled to the brim with tons of exciting new features and enhancements!
Whether you’re looking for updated block visuals, new blueprint building in survival, improvements to multiplayer or modding tools, there are plenty of fantastic new additions to experience in Medieval Engineers!We are extremely proud of the work that has gone into the design of 0.7. The models - and many aspects of building in the game - have been redesigned from the ground up.
Today we unveil this, and leave 0.6 behind. We recognize that with such a huge change, there will still be bugs, errors, imbalances. But given that Medieval Engineers is still in Early Access, we wanted you to jump in, see how it works, and help find the things that don't work right. If it ever becomes too much, you can switch back to the stable 0.6 branch as always!WHAT HAVE WE UPDATED?Block Visuals:We have remodeled and retextured almost everything when it comes to blocks. You’ll notice that there are no longer any hard edges. We have introduced parallax shading to bring more depth to the blocks without increasing the triangle count, ensuring the performance does not degrade.
Additionally, we re-added some old blocks that got lost (wall with double-window with a pillar, etc.).Updated Trees:The trees in Medieval Engineers also got a makeover. There are new pines, new spruces, and oak trees!Tree cutting has also been tweaked, so go check out those new oaks and don’t forget to yell timber when you cut them down!;)Female Engineer:The female engineer is looking better than ever, as we’ve incorporated some of the features from the Space Engineers female engineer. Hello, Engineers!We’re excited to announce that there will be a public test on Tuesday, February 5th, beginning at 3 pm UTC and running until Monday, February 11th, 10 am UTC!Some of the new features include:-Updated block visuals-Updated trees-Improved female engineer-Grid updates-World chunking-GUI revision-Enhanced audio-New blueprint building in survival-Voxel hand that obeys landscaping stakes-Improvements to multiplayer-Improvements to modding toolsWe encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via:.Instructions to access test/how to change branches:1.
Select the game from your library, right click and select properties.A dialog box with a number of tabs will appear, you’re looking for one that says 'publictest”.Please note: You may have to restart Steam in order to access the build.Thanks for reading and see you all online this Tuesday!ːsteamhappyː. 2018 was a very productive year for Medieval Engineers. Just as with Space Engineers, Medieval Engineers also switched to the major update approach.
We started the year with the introduction of the log walls, and performance improvements through better handling of parallel logic. We also introduced a pretty major feature for the modding community: the ability to make mods have a list of dependencies! This has made the modding community more tight-knit as they started to work together on higher quality mods.Continue reading. Hello, Engineers!Another year has flown. 2018 has seen lots of improvements to the game, from the optimizations to player characters, allowing dozens of players on a single server, to a major combat overhaul, and some major improvements to the modding interfaces, allowing for fantastic mods like the Water mod and the Rails mod, it sure has been a ride.Today we’re adding the banners of the first and second place winners, WarNexxus and Ivan Cornelius, and re-enabling the Christmas Tree crafting recipe. You will be able to decorate your buildings with your own Christmas tree again!Internally, we continue to work on 0.7, as well as celebrating the holidays with our friends and family, here in Prague, or for those of us who are going home, in their home countries.Enjoy the update, and happy holidays from the Medieval Engineers development team, and all of the people working at Keen Software House!
We will see you again next year!Full list of features and improvements. Qualifiers:World Championship:So, if you weren’t able to watch our first official combat tournament on the Keen Community Network or you would like to re-watch all of the exciting action, we’ve got you covered!If any of you have feedback regarding what we did well for this tournament or have suggestions on how we could improve, please let us know in the comments down below or message us via:Thanks in advance for this feedback, which is very valuable to us because we may be planning another combat tournament.ːsteamhappyː. Hello, Engineers!The inaugural Medieval Engineers Grand Melee was truly epic!The final matches featured highly skilled warriors and exhilarating action that had many of us on the edge of our seats.Top 3 Combatants:1.
Ivan Cornelius3.